Esempio n. 1
0
        public void AddPlayerStat(PlayerStat stat)
        {
            State.Player.Stats.Add(stat.Name, stat);

            var yCoord = 10 * statsBox.Controls.Count + 25;

            var label = new Label
            {
                Name     = stat.Name + "Label",
                Text     = stat.Name,
                Location = new Point(20, yCoord),
                AutoSize = true
            };

            statsBox.Controls.Add(label);

            var value = new Label
            {
                Name     = stat.Name + "Value",
                Location = new Point(80, yCoord),
                AutoSize = true
            };

            value.DataBindings.Add("Text", stat, "Value");
            statsBox.Controls.Add(value);

            var xpBar = new ProgressBar
            {
                Name     = stat.Name + "XP",
                Location = new Point(120, yCoord),
                Size     = new Size(90, 17),
                Minimum  = 0,
                Maximum  = 100,
                Step     = 1,
                Style    = ProgressBarStyle.Continuous,
                MarqueeAnimationSpeed = 0
            };

            xpBar.DataBindings.Add("Value", stat, "XPPercent");
            statsBox.Controls.Add(xpBar);

            var xpTip = new ToolTip();

            xpTip.SetToolTip(xpBar, stat.CurrentXP + " / " + stat.NextLevel);
        }
Esempio n. 2
0
        public GameUI()
        {
            InitializeComponent();

            // initialize player
            NewGame();
            foreach (var stat in Enum.GetValues(typeof(STARTING_PLAYER_STAT)))
            {
                var s = new PlayerStat(stat.ToString());
                AddPlayerStat(s);
            }

            // bind all the UI controls
            actionBar.DataBindings.Add("Maximum", GameManager.Log, "TicksRequired");
            adventureCheckbox.DataBindings.Add(new Binding("Checked", State.IsRunning, ""));
            gameLogListBox.DataSource            = GameManager.Log.Log;
            gameLogListBox.SelectedIndexChanged += new EventHandler(SelectLastLog);

            // player
            dmgMinLabel.DataBindings.Add("Text", State.Player, "DmgMin");
            dmgMaxLabel.DataBindings.Add("Text", State.Player, "DmgMax");
            hpBar.DataBindings.Add("Value", State.Player, "HPPercent");
            hpLabel.DataBindings.Add("Text", State.Player, "HPLabel");
            playerNameLabel.DataBindings.Add("Text", State.Player, "Name");
            cashLabel.DataBindings.Add("Text", State.Player, "Cash");
            inventoryListBox.DataSource = State.Player.Inventory;
            equipmentListBox.DataSource = State.Player.Equipment;

            // enemy
            enemyHPBar.DataBindings.Add("Value", State.Enemy, "HPPercent");
            enemyHPLabel.DataBindings.Add("Text", State.Enemy, "HPLabel");
            enemyNameLabel.DataBindings.Add("Text", State.Enemy, "Name");
            enemyLevelLabel.DataBindings.Add("Text", State.Enemy, "Level");
            enemyMinDmgLabel.DataBindings.Add("Text", State.Enemy, "DmgMin");
            enemyMaxDmgLabel.DataBindings.Add("Text", State.Enemy, "DmgMax");

            locationLabel.DataBindings.Add("Text", State.QuestLog, "Location");
            questBar.DataBindings.Add("Value", State.QuestLog, "CurrentQuestPercent");
            questLogListBox.DataSource    = State.QuestLog.Quests;
            questLogListBox.DisplayMember = "Text";
        }