Esempio n. 1
0
        //a simple test for debug
        public static void debug()
        {
            heapNode a = new heapNode();

            a._f = 9;
            heapNode b = new heapNode();

            b._f = 50;
            heapNode c = new heapNode();

            c._f = 21;
            heapNode d = new heapNode();

            d._f = 98;
            heapNode e = new heapNode();

            e._f = 55;
            List <heapNode> tmpList = new List <heapNode>();

            tmpList.Add(a);
            HeapSort hs = new HeapSort(ref tmpList);

            hs.push_heap(b);
            hs.push_heap(c);
            hs.push_heap(d);
            hs.push_heap(e);

            hs.pruneToSize(2);

            heapNode x = hs.pop_heap();

            Console.WriteLine(x._f);
            x = hs.pop_heap();
            Console.WriteLine(x._f);
            x = hs.pop_heap();
            Console.WriteLine(x._f);
            x = hs.pop_heap();
            Console.WriteLine(x._f);
            x = hs.pop_heap();
            Console.WriteLine(x._f);
        }
Esempio n. 2
0
        public double doOneStep(ref List <int> tags)
        {
            double score = -1;
            // Pop the best node (max heap)
            heapNode n = _heap.pop_heap();

            if (n == null)
            {
                return(-2);//heap empty, search failure
            }
            // Check for the goal, once we pop that we're done
            if (n._x == _nodeGoal._x && n._y == _nodeGoal._y)
            {
                score             = n._f;
                _nodeGoal._parent = n._parent;

                //build the "solution-node-sequence" in a backward way
                heapNode nodeParent = _nodeGoal._parent;
                while (nodeParent != _nodeStart)
                {
                    tags.Add(nodeParent._y);
                    nodeParent = nodeParent._parent;
                }
                tags.Reverse();
                return(score);
            }

            else //not goal
            {
                //get successors
                int xNew = n._x + 1;
                for (int yNew = 0; yNew < _h; yNew++)
                {
                    if (xNew >= _w)
                    {
                        if (_lattice.getMap(xNew, yNew) <= -1e10)
                        {
                            continue;
                        }
                    }

                    heapNode successor = new heapNode(xNew, yNew);
                    successor._parent = n;
                    successor._g      = n._g + getScoreGain(n, successor);
                    successor._h      = _lattice.getHeuMap(xNew, yNew);
                    successor._f      = successor._g + successor._h;//_f is necessary for building the heap! don't remove it

                    //add element, and re-build heap
                    _heap.push_heap(successor);
                }
                return(-1);
            }
        }