public ProductionRun(Technology technology, Race race)
        {
            this.race = race;

            this.Cost = -(technology == Technologies.SarweenTools ? 1 : 0);
        }
 public SpaceDock(Planet planet, Technology technology)
 {
     this.planet = planet;
     this.hasEnviroCompensator = technology == Technologies.EnviroCompensator;
 }
        public ProductionRun(Technology technology, Race race)
        {
            this.race = race;

            this.Cost = -(technology == Technologies.SarweenTools ? 1 : 0);
        }
 public void GivenIHaveTheTechnology(Technology technology)
 {
     this.technology = technology;
 }
 public SpaceDock(Planet planet, Technology technology)
 {
     this.planet = planet;
     this.hasEnviroCompensator = technology == Technologies.EnviroCompensator;
 }