Esempio n. 1
0
        public void Init(MusicGenerator managerIN)
        {
            mMusicGenerator = managerIN;
            UIManager uimanager = UIManager.Instance;

            mGeneratorUIPanel = uimanager.mGeneratorUIPanel;
            mMeasureEditor    = uimanager.mMeasureEditor;
            mInstrumentPanel  = uimanager.mInstrumentPanelUI;
            mMaxPlayedNotes   = MusicGenerator.mMaxInstruments * 4 * 16; //number of instruments, times size of chord * number of steps per measure

            for (int i = 0; i < mMaxPlayedNotes; i++)                    //In theory, the max number of notes that might play, given maxInstruments.
            {
                mPlayedNotes.Add((Instantiate(mBaseNoteImage, mStaffPlayerTransform) as GameObject).GetComponent <StaffPlayerNote>());
                mPlayedNotes[i].transform.position = new Vector3(-10000, -10000, 0);
                mPlayedNotes[i].gameObject.SetActive(false);

                mShadowNotes.Add((Instantiate(mBaseShadowImage, mStaffPlayerTransform) as GameObject).GetComponent <StaffPlayerNote>());
                mShadowNotes[i].transform.position = new Vector3(-10000, -10000, 0);
                mShadowNotes[i].gameObject.SetActive(false);

                mEditorNotes.Add((Instantiate(mBaseEditorNote, mStaffPlayerTransform) as GameObject).GetComponent <StaffPlayerNote>());
                mEditorNotes[i].transform.position = new Vector3(-10000, -10000, 0);
                mEditorNotes[i].gameObject.SetActive(false);

                mPlacedEditorNotes.Add((Instantiate(mBasePlayedEditorNote, mStaffPlayerTransform) as GameObject).GetComponent <EditorNote>());
                mPlacedEditorNotes[i].transform.position = new Vector3(-10000, -10000, 0);
                mPlacedEditorNotes[i].gameObject.SetActive(false);
            }
            mTimeSignatureDropdown.value = (int)mMusicGenerator.mInstrumentSet.mTimeSignature.Signature;
            //ChangeTimeSignature(eTimeSignature.ThreeFour);
        }
Esempio n. 2
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        public void Init()
        {
            mMusicGenerator.SetState(eGeneratorState.initializing);
            mMusicGenerator.mMusicFileConfig.LoadConfig(mMusicGenerator.mDefaultConfig, eGeneratorState.ready);

            mTooltips = Tooltips.Instance;
            mTooltips.Init();

            mStaffPlayer = StaffPlayerUI.Instance;

            mInstrumentListPanelUI = InstrumentListPanelUI.Instance;

            mMeasureEditor = MeasureEditor.Instance;
            mMeasureEditor.Init(mMusicGenerator);

            mInstrumentPanelUI = InstrumentPanelUI.Instance;
            mInstrumentPanelUI.Init();

            mAdvancedSettingsPanel = AdvancedSettingsPanel.Instance;
            mAdvancedSettingsPanel.Init();

            mGlobalEffectsPanel = GlobalEffectsPanel.Instance;
            mGlobalEffectsPanel.Init(mMusicGenerator);

            mGeneratorUIPanel = MusicGeneratorUIPanel.Instance;
            mGeneratorUIPanel.Init(mMusicGenerator);
            mStaffPlayer.Init(mMusicGenerator);
            mStaffPlayer.ChangeTimeSignature(-1);
            //mInstrumentListPanelUI.Init(mMusicGenerator);
        }
Esempio n. 3
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        public IEnumerator Init()
        {
            mMusicGenerator.SetState(eGeneratorState.initializing);
            yield return(StartCoroutine(mMusicGenerator.mMusicFileConfig.LoadConfig(mMusicGenerator.mDefaultConfig, eGeneratorState.initializing)));

            mTooltips = Tooltips.Instance;
            yield return(StartCoroutine(mTooltips.Init()));

            mStaffPlayer = StaffPlayerUI.Instance;

            mInstrumentListPanelUI = InstrumentListPanelUI.Instance;

            mMeasureEditor = MeasureEditor.Instance;
            mMeasureEditor.Init(mMusicGenerator);

            mInstrumentPanelUI = InstrumentPanelUI.Instance;
            mInstrumentPanelUI.Init();

            mAdvancedSettingsPanel = AdvancedSettingsPanel.Instance;
            mAdvancedSettingsPanel.Init();

            mGlobalEffectsPanel = GlobalEffectsPanel.Instance;
            mGlobalEffectsPanel.Init(mMusicGenerator);

            mGeneratorUIPanel = MusicGeneratorUIPanel.Instance;
            bool finished = false;

            yield return(StartCoroutine(mGeneratorUIPanel.Init(mMusicGenerator, (x) => { finished = x; })));

            yield return(new WaitUntil(() => finished));

            mStaffPlayer.Init(mMusicGenerator);
            mStaffPlayer.ChangeTimeSignature(-1);
            mMusicGenerator.SetState(eGeneratorState.ready);
            //mInstrumentListPanelUI.Init(mMusicGenerator);
            yield return(null);
        }
Esempio n. 4
0
        public void Init(MusicGenerator managerIN)
        {
            GetComponentInParent <CanvasGroup>().interactable   = false;
            GetComponentInParent <CanvasGroup>().blocksRaycasts = false;
            mStaffPlayer     = StaffPlayerUI.Instance;
            mInstrumentPanel = InstrumentPanelUI.Instance;
            mGeneratorPanel  = MusicGeneratorUIPanel.Instance;

            mAnimator       = GetComponentInParent <Animator>();
            mMusicGenerator = managerIN;
            Tooltips tooltips = UIManager.Instance.mTooltips;

            Component[] components = this.GetComponentsInChildren(typeof(Transform), true);
            foreach (Component cp in components)
            {
                if (cp.name == "CurrentEditorMeasure")
                {
                    tooltips.AddUIElement <Dropdown>(ref mCurrentMeasure, cp, "CurrentEditorMeasure");
                }
                if (cp.name == "PlayClipDropdown")
                {
                    tooltips.AddUIElement <Dropdown>(ref mPlayClipDropdown, cp, "PlayClipDropdown");
                }
                if (cp.name == "ShowEditorHints")
                {
                    tooltips.AddUIElement <Toggle>(ref mShowEditorHints, cp, "ShowEditorHints");
                }
                if (cp.name == "ShowAllInstruments")
                {
                    tooltips.AddUIElement <Toggle>(ref mShowAllInstruments, cp, "ShowAllInstruments");
                }
                if (cp.name == "NumberOfMeasures")
                {
                    tooltips.AddUIElement <Dropdown>(ref mNumberOfMeasures, cp, "NumberOfMeasures");
                }
                if (cp.name == "ProgressionRate")
                {
                    tooltips.AddUIElement <Dropdown>(ref mProgressionRate, cp, "ProgressionRate");
                }
                if (cp.name == "Mode")
                {
                    tooltips.AddUIElement <Dropdown>(ref mMode, cp, "Mode");
                }
                if (cp.name == "Scale")
                {
                    tooltips.AddUIElement <Dropdown>(ref mScale, cp, "Scale");
                }
                if (cp.name == "Key")
                {
                    tooltips.AddUIElement <Dropdown>(ref mKey, cp, "Key");
                }
                if (cp.name == "Tempo")
                {
                    tooltips.AddUIElement <Slider>(ref mTempo, cp, "Tempo");
                }
                if (cp.name == "ClipRepeat")
                {
                    tooltips.AddUIElement <Toggle>(ref mClipIsRepeating, cp, "ClipRepeat");
                }
            }
        }