public string GetSettingsCoordinate()
    {
        ProcGen.World worldData             = SettingsCache.worlds.GetWorldData(Instance.GetCurrentQualitySetting(CustomGameSettingConfigs.World).id);
        SettingLevel  currentQualitySetting = Instance.GetCurrentQualitySetting(CustomGameSettingConfigs.WorldgenSeed);
        string        otherSettingsCode     = GetOtherSettingsCode();

        return($"{worldData.GetCoordinatePrefix()}-{currentQualitySetting.id}-{otherSettingsCode}");
    }