public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert) { if (mirror) invert = !invert; SculptMap smap = new SculptMap(sculptBitmap, lod); List<List<Coord>> rows = smap.ToRows(mirror); _SculptMesh(rows, sculptType, invert); }
public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert) { if (mirror) { invert = !invert; } SculptMap smap = new SculptMap(sculptBitmap, lod); List <List <Coord> > rows = smap.ToRows(mirror); _SculptMesh(rows, sculptType, invert); }