Inheritance: UnityEngine.MonoBehaviour
        static void UpdateLabels(PrettyPoly poly)
        {
            List <string> labels = new List <string>(AssetDatabase.GetLabels(poly.gameObject));

            if (!labels.Contains("PrettyPoly"))
            {
                labels.Add("PrettyPoly");
            }
            AssetDatabase.SetLabels(poly.gameObject, labels.ToArray());
        }
        static void CreatePrettyPoly()
        {
            Camera     sceneCam = SceneView.lastActiveSceneView.camera;
            Vector3    spawnPos = sceneCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f));
            GameObject go       = new GameObject("PrettyPoly");

            go.transform.position      = spawnPos;
            Selection.activeGameObject = go;

            PrettyPoly p = go.AddComponent <PrettyPoly>();

            UpdateLabels(p);
            p.points = new PrettyPolyPoint[] {
                new PrettyPolyPoint(new Vector3(-1, -1, 0)),
                new PrettyPolyPoint(new Vector3(1, -1, 0)),
                new PrettyPolyPoint(new Vector3(0, 1, 0))
            };
            p.closed = true;
            Undo.RegisterCreatedObjectUndo(go, "Created PrettyPoly");
        }
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        void OnGUI()
        {
            selectedPrefab = EditorGUILayout.Popup("PrettyPoly Prefab", selectedPrefab, prefabNames);
            if (prefab == null)
            {
                EditorGUILayout.HelpBox("Prefab required", MessageType.Info, true);
                if (isPainting)
                {
                    StopPainting();
                }
                return;
            }

            PrettyPoly prettyPoly = prefab.GetComponent <PrettyPoly>();

            if (prettyPoly == null)
            {
                EditorGUILayout.HelpBox("PrettyPoly component required", MessageType.Warning, true);
                if (isPainting)
                {
                    StopPainting();
                }
                return;
            }

            overlapThreshold = EditorGUILayout.FloatField("Overlap Threshold", overlapThreshold);
            if (!isPainting)
            {
                if (GUILayout.Button("Paint"))
                {
                    StartPainting();
                }
            }
            else if (GUILayout.Button("Stop"))
            {
                StopPainting();
            }
        }
 static void UpdateLabels(PrettyPoly poly)
 {
     List<string> labels = new List<string>(AssetDatabase.GetLabels(poly.gameObject));
     if (!labels.Contains("PrettyPoly")) labels.Add("PrettyPoly");
     AssetDatabase.SetLabels(poly.gameObject, labels.ToArray());
 }
        static void Update()
        {
            Transform selection = Selection.activeTransform;
            if (selection == null || selection.parent == null) {
            selectedPoly = null;
            return;
            }

            PrettyPoly prettyPoly = selection.parent.gameObject.GetComponent<PrettyPoly>();
            if (prettyPoly != null && selectedPoly != prettyPoly) {
            Selection.activeGameObject = prettyPoly.gameObject;
            selectedPoly = prettyPoly;
            }
        }