private void Start()
        {
            _nameText  = new GameObject[5];
            _scoreText = new GameObject[5];

            for (var i = 0; i < 5; ++i)
            {
                _nameText[i] = FindObjectOfType <GameUiCreator>().CreateNameText(scoreBoardPanel);
                GameUiChanger.SetPosition(_nameText[i], new Vector2(0, 260 - 130 * i));

                _scoreText[i] = FindObjectOfType <GameUiCreator>().CreateScoreText(scoreBoardPanel);
                GameUiChanger.SetPosition(_scoreText[i], new Vector2(0, 260 - 130 * i));
            }
        }