Esempio n. 1
0
        /// <summary>
        /// Main listner loop. Keeps an open stream between the client and server while
        /// the client is logged in / playing
        /// </summary>
        protected override void ProcessData(string message)
        {
            //message = @"\login\\challenge\l73Iv120dsOnQIA5hCBIqQSkojR191hy\user\retrospy@[email protected]\response\05d45e1b1bf6fbe6b6590785ec8dbe70\port\-9805\productid\10469\gamename\conflictsopc\namespaceid\1\id\1\final\";
            message = RequstFormatConversion(message);

            if (message[0] != '\\')
            {
                GameSpyUtils.SendGPError(this, GPErrorCode.General, "An invalid request was sended.");
                return;
            }

            string[] commands = message.Split("\\final\\");

            foreach (string command in commands)
            {
                if (command.Length < 1)
                {
                    continue;
                }
                // Read client message, and parse it into key value pairs
                string[] recieved = command.TrimStart('\\').Split('\\');

                Dictionary <string, string> dict = GameSpyUtils.ConvertGPResponseToKeyValue(recieved);

                CommandSwitcher.Switch(this, dict, OnSuccessfulLogin, OnStatusChanged);
            }
        }
Esempio n. 2
0
        protected override void OnReceived(string message)
        {
            message = RequstFormatConversion(message);

            if (message[0] != '\\')
            {
                GameSpyUtils.SendGPError(this, GPErrorCode.General, "An invalid request was sended.");
                return;
            }

            string[] commands = message.Split("\\final\\");

            foreach (string command in commands)
            {
                if (command.Length < 1)
                {
                    continue;
                }
                // Read client message, and parse it into key value pairs
                string[] recieved = command.TrimStart('\\').Split('\\');

                Dictionary <string, string> dict = GameSpyUtils.ConvertGPResponseToKeyValue(recieved);

                CommandSwitcher.Switch(this, dict);
            }
        }