private void CheckPrefab(string guid, GameObject prefab) { if (string.IsNullOrEmpty(guid) || prefab == null) { return; } var nestedInstances = PEUtils.GetNestedInstances(prefab).ToArray(); foreach (var e in whatCache[guid]) { whereCache[e].Remove(guid); } var rootInstance = prefab.GetComponent <PEPrefabScript>(); if (rootInstance != null) { if (rootInstance.PrefabGUID == guid && !string.IsNullOrEmpty(rootInstance.ParentPrefabGUID)) { Add(rootInstance.ParentPrefabGUID, guid); } } foreach (var instance in nestedInstances) { if (instance.PrefabGUID != guid) { Add(instance.PrefabGUID, guid); } } setContainsNestedInstances(guid, nestedInstances.Length > 0 || (rootInstance && !string.IsNullOrEmpty(rootInstance.ParentPrefabGUID))); }
static internal void ApplyChanges(this PEPrefabScript _this, bool buildModifications = false) { if (!_this) { return; } if (PEPrefs.DebugLevel > 0) { Debug.Log(string.Format("[Begin Apply] {0}", _this.name)); } EditorUtility.DisplayProgressBar("Apply changes", _this.name, 0f); if (buildModifications) { foreach (var pi in _this.GetComponentsInChildren <PEPrefabScript>(true)) { pi.BuildModifications(); } } if (recursionCounter++ > 100) { Debug.LogError("Recursion"); recursionCounter = 0; EditorUtility.ClearProgressBar(); return; } _this.BuildLinks(true); _this.BuildModifications(); var newPrefab = !AssetDatabase.Contains(_this.gameObject) ? PrefabUtility.ReplacePrefab(_this.gameObject, _this.Prefab, ReplacePrefabOptions.ConnectToPrefab) : _this.gameObject; var prefabs = _this.GetPrefabsWithInstances(); foreach (var prefab in prefabs) { if (PEPrefs.DebugLevel > 0) { Debug.Log("[Apply] Found Nested instance:" + prefab.name); } var instantiatedPrefabsList = new List <GameObject>(); var instances = new List <PEPrefabScript>(); if (prefab == null) { continue; } var pi = (GameObject)PrefabUtility.InstantiatePrefab(prefab); PrefabUtility.DisconnectPrefabInstance(pi); var nestedInstances = PEUtils.GetNestedInstances(pi).Where(p => p.PrefabGUID == _this.PrefabGUID && p.enabled).ToArray(); instances.AddRange(nestedInstances); var rootInstance = pi.GetComponent <PEPrefabScript>(); if (rootInstance && rootInstance.ParentPrefabGUID == _this.PrefabGUID) { instances.Insert(0, rootInstance); } instantiatedPrefabsList.Add(pi); var counter = 0; foreach (var instance in instances) { if (instance == null || instance.gameObject == null) { Debug.LogWarning("[Apply] Huston we have a problem. Prefab is destroyed before replace"); continue; } instantiatedPrefabsList.Remove(instance.gameObject); var newObject = instance.ReplaceInPlace(newPrefab); if (newObject == null || newObject.gameObject == null) { Debug.LogWarning("[Apply] Huston we have a problem. Prefab is destroyed after replace"); continue; } if (newObject.ParentPrefab == newPrefab) { instantiatedPrefabsList.Add(newObject.gameObject); } PrefabUtility.RecordPrefabInstancePropertyModifications(newObject); EditorUtility.DisplayProgressBar("Apply changes", _this.name + " replaced in " + newObject.gameObject, ((float)counter++) / (float)instances.Count); } foreach (var instantiatedPrefab in instantiatedPrefabsList) { if (instantiatedPrefab == null) { continue; } var instance = instantiatedPrefab.GetComponent <PEPrefabScript>(); if (instance) { instance.ApplyChanges(); } else { PrefabUtility.ReplacePrefab(instantiatedPrefab, PrefabUtility.GetPrefabParent(instantiatedPrefab), ReplacePrefabOptions.ConnectToPrefab); } Object.DestroyImmediate(instantiatedPrefab); } } recursionCounter--; if (PEPrefs.DebugLevel > 0) { Debug.Log(string.Format("[End Apply] {0}", _this.name)); } }