Esempio n. 1
0
        /// <summary>
        /// 無理やり1フレームだけのダンスモーションを転送して再生する
        /// </summary>
        /// <returns></returns>
        public IEnumerator TestPosePlay()
        {
            float waitSec = 0.05f;

            byte[] data1 = PreMaidUtility.BuildByteDataFromStringOrder("07 01 00 02 00 02 06");
            serialPort_.Write(data1, 0, data1.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data2 = PreMaidUtility.BuildByteDataFromStringOrder("07 01 00 08 00 02 0C");
            serialPort_.Write(data2, 0, data2.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data3 = PreMaidUtility.BuildByteDataFromStringOrder("08 02 00 08 00 FF FF 02");
            serialPort_.Write(data3, 0, data3.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data4 = PreMaidUtility.BuildByteDataFromStringOrder("04 04 00 00");//フラッシュのライトプロテクト解除?
            serialPort_.Write(data4, 0, data4.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data5 = PreMaidUtility.BuildByteDataFromStringOrder("5c 1d 00 00 00"); //転送コマンド?
            serialPort_.Write(data5, 0, data5.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data6 = PreMaidUtility.BuildByteDataFromStringOrder(PreMaidUtility.RewriteXorString(testPose));    //対象のモーション、今回は1個だけ
            serialPort_.Write(data6, 0, data6.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data7 = PreMaidUtility.BuildByteDataFromStringOrder("04 17 00 13 ff ff 41"); //不明
            serialPort_.Write(data7, 0, data7.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data8 = PreMaidUtility.BuildByteDataFromStringOrder("05 1E 00 01 1A");
            serialPort_.Write(data8, 0, data8.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data9 = PreMaidUtility.BuildByteDataFromStringOrder("05 1C 00 01 18"); //ベリファイダンプ要請
            serialPort_.Write(data9, 0, data9.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data10 = PreMaidUtility.BuildByteDataFromStringOrder("08 02 00 08 00 08 00 0A");//モーションデータ転送終了
            serialPort_.Write(data10, 0, data10.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data11 = PreMaidUtility.BuildByteDataFromStringOrder("04 04 00 00");//フラッシュのライトプロテクトを掛ける?
            serialPort_.Write(data11, 0, data11.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data12 = PreMaidUtility.BuildByteDataFromStringOrder("05 1F 00 01 1B");//01番モーション再生
            serialPort_.Write(data12, 0, data12.Length);
            yield return(new WaitForSeconds(waitSec));
        }
Esempio n. 2
0
        // Update is called once per frame
        void Update()
        {
            //動作確認にもTポーズというかポーズ終了を送るのは良いこと
            if (Input.GetKeyDown(KeyCode.A))
            {
                byte[] data = PreMaidUtility.BuildByteDataFromStringOrder(forceTpose);
                serialPort_.Write(data, 0, data.Length);

                PreMaidUtility.DumpDebugLogToHex(data);
            }

            //どうぞ、のポーズを取る
            if (Input.GetKeyDown(KeyCode.B))
            {
                byte[] data = PreMaidUtility.BuildByteDataFromStringOrder(poseDouzo);
                serialPort_.Write(data, 0, data.Length);

                PreMaidUtility.DumpDebugLogToHex(data);
            }

            //格納しているダンスモーションを再生する
            if (Input.GetKeyDown(KeyCode.C))
            {
                byte[] data = PreMaidUtility.BuildByteDataFromStringOrder(startDance);
                serialPort_.Write(data, 0, data.Length);

                PreMaidUtility.DumpDebugLogToHex(data);
            }

            //まだ動作していない、任意サーボ情報を送るポーズ指定
            if (Input.GetKeyDown(KeyCode.D))
            {
                byte[] data = PreMaidUtility.BuildByteDataFromStringOrder(testPose);
                serialPort_.Write(data, 0, data.Length);

                PreMaidUtility.DumpDebugLogToHex(data);
            }

            if (Input.GetKeyDown(KeyCode.Q))
            {
                serialPort_.Close();
            }

            //指定の1フレームポーズの転送
            if (Input.GetKeyDown(KeyCode.K))
            {
                StartCoroutine(TestPosePlay());
                //Debug.Log(CalcXorString("05 1F 00 01"));
                //Debug.Log(RewriteXorString("05 1F 00 01 FF"));
            }

            //指定の1フレームポーズの転送
            if (Input.GetKeyDown(KeyCode.E))
            {
                defaultHeadYaw = 7500;
                StartCoroutine(MoveLeftShoulderRotatePose(defaultHeadYaw));
            }

            if (Input.GetKeyDown(KeyCode.LeftArrow))
            {
                defaultHeadYaw -= 500;
                StartCoroutine(MoveLeftShoulderRotatePose(defaultHeadYaw));
            }

            if (Input.GetKeyDown(KeyCode.RightArrow))
            {
                defaultHeadYaw += 500;
                StartCoroutine(MoveLeftShoulderRotatePose(defaultHeadYaw));
            }
        }
Esempio n. 3
0
        /// <summary>
        /// その場でダンスモーション相当を生成して転送して再生、という例
        /// </summary>
        /// <param name="target"></param>
        /// <returns></returns>
        public IEnumerator MoveLeftShoulderRotatePose(int target)
        {
            //サーボリミットは3000から11000くらいという話もあるけど、安全のためそれよりチェックは厳しめにしておく
            if (target < 4000 || target > 10000)
            {
                yield break;
            }

            //04番=L肩ピッチのサーボの値をtargetのサーボの値に書き換えて、えいって送る
            var    bytes = BitConverter.GetBytes(target);
            string str   = string.Empty;

            for (int i = 0; i < 2; i++)
            {
                str += string.Format("{0:X2} ", bytes[i]);
            }

            var pose = "50 18 00 06 02 4C 1D 03 4C 1D 04 " + str +
                       "05 4C 1D 06 4C 1D 07 4C 1D 08 4C 1D 09 1C 25 0A 4C 1D 0B 7C 15 0C 4C 1D 0D 4C 1D 0E 4C 1D 0F 4C 1D 10 4C 1D 11 4C 1D 12 4C 1D 13 4C 1D 14 4C 1D 15 4C 1D 16 4C 1D 17 4C 1D 18 4C 1D 1A 4C 1D 1C 4C 1D D9";

            Debug.Log(pose);


            //仮でwaitは0.05秒*12 = 600ms掛かっているけど、0.01秒刻みだと転送間に合わないことがあった
            //応答性を上げるにはwait設定を詰めたり、ベリファイダンプをしないようにしたり、いろいろな手がありそう~!
            //直感的には3FPSくらいまではツメられそう。
            float waitSec = 0.05f;

            byte[] data1 = PreMaidUtility.BuildByteDataFromStringOrder("07 01 00 02 00 02 06");
            serialPort_.Write(data1, 0, data1.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data2 = PreMaidUtility.BuildByteDataFromStringOrder("07 01 00 08 00 02 0C");
            serialPort_.Write(data2, 0, data2.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data3 = PreMaidUtility.BuildByteDataFromStringOrder("08 02 00 08 00 FF FF 02");
            serialPort_.Write(data3, 0, data3.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data4 = PreMaidUtility.BuildByteDataFromStringOrder("04 04 00 00");//フラッシュのライトプロテクト解除?
            serialPort_.Write(data4, 0, data4.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data5 = PreMaidUtility.BuildByteDataFromStringOrder("5c 1d 00 00 00"); //転送コマンド?
            serialPort_.Write(data5, 0, data5.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data6 = PreMaidUtility.BuildByteDataFromStringOrder(PreMaidUtility.RewriteXorString(pose));    //対象のモーション、今回は1個だけ
            serialPort_.Write(data6, 0, data6.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data7 = PreMaidUtility.BuildByteDataFromStringOrder("04 17 00 13 ff ff 41"); //不明
            serialPort_.Write(data7, 0, data7.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data8 = PreMaidUtility.BuildByteDataFromStringOrder("05 1E 00 01 1A");
            serialPort_.Write(data8, 0, data8.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data9 = PreMaidUtility.BuildByteDataFromStringOrder("05 1C 00 01 18"); //ベリファイダンプ要請
            serialPort_.Write(data9, 0, data9.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data10 = PreMaidUtility.BuildByteDataFromStringOrder("08 02 00 08 00 08 00 0A");//モーションデータ転送終了
            serialPort_.Write(data10, 0, data10.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data11 = PreMaidUtility.BuildByteDataFromStringOrder("04 04 00 00");//フラッシュのライトプロテクトを掛ける?
            serialPort_.Write(data11, 0, data11.Length);
            yield return(new WaitForSeconds(waitSec));

            byte[] data12 = PreMaidUtility.BuildByteDataFromStringOrder("05 1F 00 01 1B");//01番モーション再生
            serialPort_.Write(data12, 0, data12.Length);
            yield return(new WaitForSeconds(waitSec));
        }
Esempio n. 4
0
        /// <summary>
        /// 7500だったら"4C 1D"が返ってくる
        /// </summary>
        /// <returns></returns>
        public string GetServoValueString()
        {
            var tmp = PreMaidUtility.ConvertEndian(((int)currentServoValue).ToString("X2"));

            return($"{tmp[0]}{tmp[1]} {tmp[2]}{tmp[3]}");
        }