Esempio n. 1
0
        public static ChildList ReadChildList(string path)
        {
            var myReader = new StreamReader(path);

            var child = myReader.ReadLine();
            var lines = 0;

            while (child != null) // count lines
            {
                lines++;
                child = myReader.ReadLine();
            }

            var childList = new ChildList(lines);

            myReader = new StreamReader(path); // reopen file
            child    = myReader.ReadLine();

            while (child != null)
            {
                childList.AddChild(Child.Deserialize(child));

                child = myReader.ReadLine();
            }
            myReader.Close();

            return(childList);
        }
Esempio n. 2
0
        public void SaveChildList(ChildList childList, string path)
        {
            var myWriter = new StreamWriter(path, true);

            for (int child = 0; child < children.Length; child++)
            {
                myWriter.WriteLine(Child.Serialize(childList.children[child])); // writes one line for every child in childList
            }

            myWriter.Close();
        }
Esempio n. 3
0
        static void Test()
        {
            Child k = new Child("Aris", Behavior.MostlyKind);

            k.AddWish("Sandspielzeug");
            k.AddWish("Bausteine");
            k.AddWish("Puppen");
            Console.WriteLine(k.AsString());

            ChildList liste = new ChildList(10);

            liste.AddChild(k);

            liste.AddChild(new Child("Anton", Behavior.AlwaysKind,
                                     new string[] { "Spielzeugauto", "Bausteine" }));
            liste.AddChild(new Child("Emma", Behavior.Naughty,
                                     new string[] { "Spielekonsole" }));
            liste.AddChild(new Child("Mehmet", Behavior.OftenKind,
                                     new string[] { "Bausteine", "Spielesammlung", "Sandspielzeug", "Computer" }));
            liste.AddChild(new Child("Esra", Behavior.MostlyKind,
                                     new string[] { "Handy", "Kinogutschein" }));
            liste.AddChild(new Child("Anna", Behavior.OftenKind,
                                     new string[] { "Musikstream", "Chemiebaukasten" }));
            liste.AddChild(new Child("Azra", Behavior.MostlyKind,
                                     new string[] { "Elektronik-Baukasten", "Computer", "Handy" }));
            liste.AddChild(new Child("Hans", Behavior.Naughty,
                                     new string[] { "Spielzeugautos", "Kinogutscheine" }));
            liste.AddChild(new Child("Egon", Behavior.AlwaysKind,
                                     new string[] { "Puppen", "Spielekonsole" }));
            liste.AddChild(new Child("Marie", Behavior.MostlyKind,
                                     new string[] { "Handy", "Spielekonsole" }));

            Console.WriteLine($"Anzahl lieber Kinder: {liste.NumberOfKindChildren}");
            Console.WriteLine("So oft wünschen sich Kinder ...");
            foreach (string wish in new string[] { "Handy", "Computer", "Spielekonsole", "Bausteine", "Puppen" })
            {
                Console.WriteLine($"... {wish}:   {liste.CountChildrenWithWish(wish)}");
            }



            var r = Child.Deserialize(Child.Serialize(k));

            liste.SaveChildList(liste, @"C:\Users\Chris\source\Prog12020\Praktikum08\children.txt");
            var newList = ChildList.ReadChildList(@"C:\Users\Chris\source\Prog12020\Praktikum08\children.txt");

            Console.WriteLine($"Anzahl lieber Kinder: {newList.NumberOfKindChildren}");
            Console.WriteLine("So oft wünschen sich Kinder ...");
            foreach (string wish in new string[] { "Handy", "Computer", "Spielekonsole", "Bausteine", "Puppen" })
            {
                Console.WriteLine($"... {wish}:   {newList.CountChildrenWithWish(wish)}");
            }
        }