Esempio n. 1
0
        public override void HandleInput(InputState input)
        {
            if (input == null)
                throw new ArgumentNullException("input");

            // Look up inputs for the active player profile.
            int playerIndex = (int)ControllingPlayer.Value;

            KeyboardState keyboardState = input.CurrentKeyboardStates[playerIndex];
            GamePadState gamePadState = input.CurrentGamePadStates[playerIndex];

            // The game pauses either if the user presses the pause button, or if
            // they unplug the active gamepad. This requires us to keep track of
            // whether a gamepad was ever plugged in, because we don't want to pause
            // on PC if they are playing with a keyboard and have no gamepad at all!
            bool gamePadDisconnected = !gamePadState.IsConnected &&
                                       input.GamePadWasConnected[playerIndex];

            if (input.IsPauseGame(ControllingPlayer) || (input.IsMenuB(ControllingPlayer)))
            {
                PowerHourGame.mSound.Play(Sound.SoundFX.button);
                ScreenManager.RemoveScreen(this);
            }
            else
            {

            }
        }
Esempio n. 2
0
        /// <summary>
        /// Lets the game respond to player input. Unlike the Update method,
        /// this will only be called when the gameplay screen is active.
        /// </summary>
        public override void HandleInput(InputState input)
        {
            if (input == null)
                throw new ArgumentNullException("input");

            // Look up inputs for the active player profile.
            int playerIndex = (int)ControllingPlayer.Value;

            if ((input.IsPauseGame(ControllingPlayer)) || (input.IsMenuB(ControllingPlayer)))
            {
                PowerHourGame.mSound.Play(Sound.SoundFX.button);
                ScreenManager.AddScreen(new PauseMenuScreen(), ControllingPlayer);
            }
            else if(input.IsMenuY(ControllingPlayer))
            {
                PowerHourGame.mSound.Play(Sound.SoundFX.can_2);
                ScreenManager.AddScreen(new DiscMenuScreen(), ControllingPlayer);
            }
            else if (input.IsMenuA(ControllingPlayer))
            {
                //animationPlaybackMode += 1;
            }
            else if (input.IsMenuLeft(ControllingPlayer))
            {
                c--;
            }
            else if (input.IsMenuRight(ControllingPlayer))
            {
                c++;
            }
        }