Esempio n. 1
0
        // Unity apparently cannot deserialize arrays, so we had to do it manually
        // TODO: Function only used once in Start, but maybe should be outside
        public static RemoteJointList DeserializeRJL(string message)
        {
            string[] joints3D = message.Split(new string[] { "], [" }, StringSplitOptions.None);
            joints3D[0]  = joints3D[0].Substring(3);
            joints3D[18] = joints3D[18].Split(']')[0];

            List <List <double> > joints = new List <List <double> >();

            for (int i = 0; i < 19; i++)
            {
                string[]      joint = joints3D[i].Split(',');
                List <double> dbl   = new List <double> {
                    Convert.ToDouble(joint[0]), Convert.ToDouble(joint[1]), Convert.ToDouble(joint[2])
                };
                joints.Add(dbl);
            }
            RemoteJointList rjl = new RemoteJointList {
                values = joints
            };

            return(rjl);
        }
Esempio n. 2
0
        // Converts RemoteJointList pose to PoseData pose
        public static PoseData Remote2PoseData(RemoteJointList rjl)
        {
            // format in  lightweight-human-pose-estimation-3d-demo.pytorch
            // Lightweight human pose estimation (https://github.com/Daniil-Osokin/lightweight-human-pose-estimation-3d-demo.pytorch) (Apache-2.0 License)

            /*
             * 0: Neck
             * 1: Nose
             * 2: BodyCenter(center of hips)
             * 3: lShoulder
             * 4: lElbow
             * 5: lWrist,
             * 6: lHip
             * 7: lKnee
             * 8: lAnkle
             * 9: rShoulder
             * 10: rElbow
             * 11: rWrist
             * 12: rHip
             * 13: rKnee
             * 14: rAnkle
             * 15: rEye
             * 16: lEye
             * 17: rEar
             * 18: lEar
             */

            // format in Kinect Body Tracking SDK
            // HipLeft 18 KneeLeft 19 AnkleLeft 20
            // HipRight 22 KneeRight 23 AnkleRight 24
            // ShoulderLeft 5
            // ShoulderRight 12
            // HipLeft 18 HipRight 22
            // ElbowLeft 6 WristLeft 7
            // ElbowRight 13 WristRight 14
            // LeftEye 28
            // RightEye 30
            // Neck 3
            // Nose 27
            // Left Ear 29
            // Right Ear 31

            IDictionary <int, int> dict = new Dictionary <int, int>();

            // map kinect keys to Pytorch keys
            // in total 31 kinect and 18 Pytorch keys
            dict.Add(18, 6);
            dict.Add(19, 7);
            dict.Add(20, 8);
            dict.Add(22, 12);
            dict.Add(23, 13);
            dict.Add(24, 14);
            dict.Add(5, 3);
            dict.Add(12, 9);
            dict.Add(6, 4);
            dict.Add(7, 5);
            dict.Add(13, 10);
            dict.Add(14, 11);
            dict.Add(28, 16);
            dict.Add(30, 15);
            dict.Add(3, 0);
            dict.Add(27, 1);
            dict.Add(29, 18);
            dict.Add(31, 17);
            JointData[] joint_data_received_array = new JointData[(int)JointId.Count];

            Debug.Log(JsonUtility.ToJson(rjl));
            List <List <double> > joint_data = rjl.values;

            Debug.Log(joint_data);

            float scaling = 10.0f;

            for (JointId jt = 0; jt < JointId.Count; jt++)
            {
                if (dict.ContainsKey((int)jt))
                {
                    int           pytorch_index = dict[(int)jt];
                    List <double> jtd           = joint_data[pytorch_index];
                    Debug.Log(jtd);
                    Vector3    v_rcv           = new Vector3(scaling * (float)jtd[0], scaling * (float)jtd[1], scaling * (float)jtd[2]);
                    Quaternion r_rcv           = new Quaternion(0, 0, 0, 0);
                    var        joint_data_live = new JointData
                    {
                        Position    = v_rcv,
                        Orientation = r_rcv
                    };
                    joint_data_received_array[(int)jt] = joint_data_live;
                }
                else
                {   // just fill empty value as placeholder
                    Vector3    v_rcv           = new Vector3(0, 0, 0);
                    Quaternion r_rcv           = new Quaternion(0, 0, 0, 0);
                    var        joint_data_live = new JointData
                    {
                        Position    = v_rcv,
                        Orientation = r_rcv
                    };
                    joint_data_received_array[(int)jt] = joint_data_live;
                }
            }
            PoseData received_data = new PoseData {
                data = joint_data_received_array
            };

            return(received_data);
        }