Esempio n. 1
0
        public bool Load()
        {
            bool b = false;

            try
            {
                if (File.Exists(fullPath))
                {
                    ConfigNode node      = ConfigNode.Load(fullPath);
                    ConfigNode unwrapped = node.GetNode(GetType().Name);
                    ConfigNode.LoadObjectFromConfig(this, unwrapped);
                    b = true;
                }
                else
                {
                    PortraitStats.log("Settings file could not be found [{0}]", fullPath);
                    b = false;
                }
            }
            catch (Exception e)
            {
                PortraitStats.log("Error while loading settings file from [{0}]\n{1}", fullPath, e);
                b = false;
            }

            return(b);
        }
Esempio n. 2
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        public void SettingsApplied()
        {
            if (HighLogic.CurrentGame != null)
            {
                settings = HighLogic.CurrentGame.Parameters.CustomParams <StatsGameSettings>();
            }

            if (settings == null)
            {
                return;
            }

            if (settings.UseAsDefault)
            {
                ShowAlways       = settings.AlwaysShow;
                UseIcon          = settings.UseIcon;
                ExtendedTooltips = settings.ExtendedTooltips;
                HoverHighlight   = settings.HoverHighlight;
                TransferButton   = settings.TransferButton;
                ReloadDelay      = settings.ReloadDelay;

                if (Save())
                {
                    PortraitStats.log("Settings file saved");
                }
            }
        }
Esempio n. 3
0
        private void Awake()
        {
            if (loaded)
            {
                Destroy(gameObject);
            }

            DontDestroyOnLoad(gameObject);

            loaded = true;

            instance = this;

            fullPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), fileName).Replace("\\", "/");
            GameEvents.OnGameSettingsApplied.Add(SettingsApplied);

            if (Load())
            {
                PortraitStats.log("Settings file loaded");
            }
            else
            {
                if (Save())
                {
                    PortraitStats.log("New Settings files generated at:\n{0}", fullPath);
                }
            }
        }
Esempio n. 4
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        private ConfigNode AsConfigNode()
        {
            try
            {
                ConfigNode node = new ConfigNode(GetType().Name);

                node = ConfigNode.CreateConfigFromObject(this, node);
                return(node);
            }
            catch (Exception e)
            {
                PortraitStats.log("Failed to generate settings file node...\n{0}", e);
                return(new ConfigNode(GetType().Name));
            }
        }
Esempio n. 5
0
        public bool Save()
        {
            bool b = false;

            try
            {
                ConfigNode node    = AsConfigNode();
                ConfigNode wrapper = new ConfigNode(GetType().Name);
                wrapper.AddNode(node);
                wrapper.Save(fullPath);
                b = true;
            }
            catch (Exception e)
            {
                PortraitStats.log("Error while saving settings file from [{0}]\n{1}", fullPath, e);
                b = false;
            }

            return(b);
        }