Esempio n. 1
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        private List<cRigidBodyGameObject> _rigidBodies; // This will need to be more generic later, when we need non-rectangle objects

        #endregion Fields

        #region Constructors

        public cPhysics()
        {
            _instance = this;

            _gravity = new Vector2(0, 9.81f);

            _physicsSimulator = new PhysicsSimulator(_gravity*18);
            //_physicsSimulator.AllowedPenetrations = 1;
            //_physicsSimulator.BiasFactor = 0.1f;
            _rigidBodies = new List<cRigidBodyGameObject>();
        }
Esempio n. 2
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        public void loadLevel(String levelName)
        {
            // Very quick and dirty way of removing all objects!
            _scene = new cScene();
            _physics = new cPhysics();
            _player = new cPlayer();
            _particleEngine = new cParticleEngine();
            _effectManager = cEffectManager.Instance;
            _lightMapManager = new cLightMapManager();
            _portalManager = new cPortalManager();

            _gameTimer = 0;
            _scene.loadLevel(levelName);
            _scene.initLevel();
            cCamera.Instance.FocusObject = _player;
            _player.LivesRemain = 3;
            _gameState = GAME_STATE.INTRO;
        }