Esempio n. 1
0
        /// <summary>
        /// For ribbons!
        /// </summary>
        /// <param name="lthing">The Thing this component is attached to</param>
        /// <param name="template">The template from the Thing</param>
        /// <param name="block">The block we're creating this component from</param>
        public RibbonComponent(LThing lthing, ThingBlock template, RibbonBlock block)
        {
            ID = IDs.Incremental;
            var sceneMgr = LKernel.GetG<SceneManager>();

            Name = block.GetStringProperty("name", template.ThingName);

            // if ribbons are disabled, don't bother creating anything
            if (!Options.GetBool("Ribbons"))
                return;

            Ribbon = LKernel.GetG<SceneManager>().CreateRibbonTrail(Name + ID + "Ribbon");

            // set up some properties
            Ribbon.SetMaterialName(block.GetStringProperty("material", "ribbon"));
            Ribbon.TrailLength = block.GetFloatProperty("length", 5f);
            Ribbon.MaxChainElements = (uint) block.GetFloatProperty("elements", 10f);
            Ribbon.SetInitialWidth(0, block.GetFloatProperty("width", 1f));
            Ribbon.SetInitialColour(0, block.GetQuatProperty("colour", new Quaternion(1, 1, 1, 1)).ToColourValue());
            Ribbon.SetColourChange(0, block.GetQuatProperty("colourchange", new Quaternion(0, 0, 0, 3)).ToColourValue());
            Ribbon.SetWidthChange(0, block.GetFloatProperty("widthchange", 1f));

            // attach it to the node
            RibbonNode = LKernel.GetG<SceneManager>().RootSceneNode.CreateChildSceneNode(Name + ID + "RibbonNode");
            TrackedRibbonNode = lthing.RootNode.CreateChildSceneNode(Name + ID + "TrackedRibbonNode");
            Ribbon.AddNode(TrackedRibbonNode);
            RibbonNode.AttachObject(Ribbon);

            TrackedRibbonNode.Position = block.GetVectorProperty("position", null);
        }
Esempio n. 2
0
        /// <summary>
        /// Ribbon blocks
        /// </summary>
        void ParseRibbon(ThingDefinition thingDef, RuleInstance block)
        {
            RibbonBlock ribbonBlock = new RibbonBlock(thingDef);

            for (int a = 2; a < block.Children.Length - 1; a++) {
                RuleInstance rule = block.Children[a] as RuleInstance;
                if (rule.Type == NodeType.Rule_Property)
                    ParseProperty(ribbonBlock, rule.Children[0] as RuleInstance);
            }

            thingDef.RibbonBlocks.Add(ribbonBlock);
        }