Esempio n. 1
0
        public PonyIcon(Pony pone)
        {
            string path;

            this.Pony = pone;

            // check that the icon we want exists.
            path = PonyImage.SelectImagePath(pone.Name, "MarkSmall.png").LocalPath;
            if (!File.Exists(path))
            {
                return;
            }

            // create the tray icon.
            this.Icon = new NotifyIcon();

            // load the image and convert it to an icon resource.
            this.Icon.Icon = System.Drawing.Icon.FromHandle((new Bitmap(path)).GetHicon());

            // connect some signals.
            this.Icon.MouseClick += this.OnMouseClick;

            this.Show();
            return;
        }
Esempio n. 2
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        private void OnWindowLoaded(object sender, RoutedEventArgs e)
        {
            System.Windows.Controls.Image icon;
            Uri iconpath;

            // pony name menu item.
            iconpath = PonyImage.SelectImagePath(this.Pony.Name, "MarkSmall.png");
            if (File.Exists(iconpath.LocalPath))
            {
                icon                    = new System.Windows.Controls.Image();
                icon.Source             = new BitmapImage(iconpath);
                this.Menu_PonyName.Icon = icon;
            }
            this.Menu_PonyName.Header = this.Pony.Name;

            // hide/show the time of day sleep option.
            if (!this.Pony.CanDo(PonyAction.Sleep))
            {
                this.SleepTOD.Visibility = System.Windows.Visibility.Collapsed;
            }
            else
            {
                this.SleepTOD.Visibility = System.Windows.Visibility.Visible;
            }


            // update the menu system with the ponies.
            PonyConfig.List.ForEach(delegate(PonyConfig pony) {
                MenuItem item;

                // add pony menu item
                item        = new MenuItem();
                item.Header = pony.Name;
                item.Click += delegate(object del_s, RoutedEventArgs del_e) {
                    this.OnAddPony(pony.Name);
                };
                this.AddPonyMenu.Items.Add(item);

                // change pony menu item
                item        = new MenuItem();
                item.Header = pony.Name;
                item.Click += delegate(object del_s, RoutedEventArgs del_e) {
                    this.OnChangePony(pony.Name);
                };
                this.ChangePonyMenu.Items.Add(item);
            });

            // update the menu system with actions this pony can do.
            this.Pony.AvailableActions.ForEach(delegate(PonyAction a){
                MenuItem item;

                item        = new MenuItem();
                item.Header = String.Format("{0} {1}", a.ToString(), PonyDirection.Left.ToString());
                item.Click += delegate(object del_s, RoutedEventArgs del_e) {
                    this.Pony.TellWhatDo(a, PonyDirection.Left, false);
                };
                this.OtherActions.Items.Add(item);

                item        = new MenuItem();
                item.Header = String.Format("{0} {1}", a.ToString(), PonyDirection.Right.ToString());
                item.Click += delegate(object del_s, RoutedEventArgs del_e) {
                    this.Pony.TellWhatDo(a, PonyDirection.Right, false);
                };
                this.OtherActions.Items.Add(item);
            });
        }
Esempio n. 3
0
        ///////////////////////////////////////////////////////////////////////
        // instance work //////////////////////////////////////////////////////

        public PonyImage(string name, PonyAction action, PonyDirection direction)
        {
            this.Action    = action;
            this.Direction = direction;
            this.Load(PonyImage.SelectImagePath(name, action, direction));
        }