Esempio n. 1
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            KeySet p1keyset = new KeySet(Keys.Z, Keys.S);

            p1 = new Player(graphics, new Vector2(10, 10), p1keyset);

            KeySet p2keyset = new KeySet(Keys.Up, Keys.Down);

            p2          = new Player(graphics, new Vector2(0, 0), null);
            p2.Position = new Vector2(graphics.PreferredBackBufferWidth - p2.Size.X - 10, 10);

            ball = new Ball(graphics);

            base.Initialize();
        }
Esempio n. 2
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        public Player(GraphicsDeviceManager graphics, Vector2 position, KeySet keySet)
        {
            this.Position = position;
            this.Score    = 0;
            this.Speed    = 200f;
            this.keySet   = keySet;
            this._isCPU   = (keySet == null);

            this._size = new Vector2(20, 80);

            this.texture = new Texture2D(graphics.GraphicsDevice, (int)_size.X, (int)_size.Y);

            Color[] data = new Color[(int)_size.X * (int)_size.Y];

            for (int i = 0; i < data.Length; ++i)
            {
                data[i] = Color.White;
            }

            texture.SetData(data);
        }