protected override void LoadContent() { playcountS = 0; font = Content.Load <SpriteFont>("Fonts\\Fuente"); puntosC = 0; puntosS = 0; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); j1 = new Paleta(Content); j2 = new Paleta(Content); bola = new Bola(Content); server = new Server("192.168.52.56", 8888); server.comenzarServidor(); conversacion = new Thread(new ThreadStart(envRec)); conversacion.Start(); serialport = new SerialPort(); String portname = ""; foreach (string name in SerialPort.GetPortNames()) { portname = name; } serialport.PortName = portname; serialport.BaudRate = 9600; serialport.Parity = Parity.None; serialport.DataBits = 8; serialport.Open(); serialport.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(serialPortRecibir); ConvSerial = new Thread(new ThreadStart(parseSerialData)); ConvSerial.Start(); musica = Content.Load <Song>("Sounds\\HyperspaceBonusRight"); MediaPlayer.IsRepeating = true; background = Content.Load <Texture2D>("Sprites\\bgRight"); cursor = new Cursor[101]; for (int i = 1; i <= 100; i++) { cursor[i] = new Cursor(Content); } // TODO: use this.Content to load your game content here }
public void update(Vector2 pos,Bola bola,bool mine) { posicion = pos; rect.X = (int)posicion.X; rect.Y = (int)posicion.Y-(rect.Height/2); if (colisiono > 0) { colisiono -= 1; } else { if (rect.Intersects(bola.rect)) { bola.direccion.Y = (posicion.Y - bola.posicion.Y)/18; if (Math.Abs(bola.direccion.X) < 40.0f) { bola.direccion.X *= -1.5f; } else { bola.direccion.X *= -1.0f; } colisiono = 10; if (mine) { bola.effect1 = 1.0f; soundEffectHit.Play(); } } } if (bola.posicion.X > 1280) { if (murio == 0) { soundEffectLose.Play(0.5f, 1.0f, 0.0f); murio = 50; } } if (murio > 0) { murio--; } }
public void update(Vector2 pos, Bola bola, bool mine) { posicion = pos; rect.X = (int)posicion.X; rect.Y = (int)posicion.Y - (rect.Height / 2); if (colisiono > 0) { colisiono -= 1; } else { if (rect.Intersects(bola.rect)) { bola.direccion.Y = (posicion.Y - bola.posicion.Y) / 18; if (Math.Abs(bola.direccion.X) < 40.0f) { bola.direccion.X *= -1.5f; } else { bola.direccion.X *= -1.0f; } colisiono = 10; if (mine) { bola.effect1 = 1.0f; soundEffectHit.Play(); } } } if (bola.posicion.X > 1280) { if (murio == 0) { soundEffectLose.Play(0.5f, 1.0f, 0.0f); murio = 50; } } if (murio > 0) { murio--; } }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); j1 = new Paleta(Content); j2 = new Paleta(Content); bola = new Bola(Content); server = new Server("192.168.52.27", 8888); server.comenzarServidor(); conversacion = new Thread(new ThreadStart(envRec)); conversacion.Start(); // TODO: use this.Content to load your game content here }
public void update(Vector2 pos, Bola bola) { posicion = pos; rect.X = (int)posicion.X; rect.Y = (int)posicion.Y; if (colisiono > 0) { colisiono -= 1; } else { if (rect.Intersects(bola.rect)) { bola.direccion.X *= -1.3f; colisiono = 10; } } }
public void update(Vector2 pos,Bola bola) { posicion = pos; rect.X = (int)posicion.X; rect.Y = (int)posicion.Y; if (colisiono > 0) { colisiono -= 1; } else { if (rect.Intersects(bola.rect)) { bola.direccion.X *= -1.3f; colisiono = 10; } } }
protected override void LoadContent() { playcountS = 0; font = Content.Load<SpriteFont>("Fonts\\Fuente"); puntosC = 0; puntosS = 0; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); j1 = new Paleta(Content); j2 = new Paleta(Content); bola = new Bola(Content); server = new Server("192.168.52.56", 8888); server.comenzarServidor(); conversacion = new Thread(new ThreadStart(envRec)); conversacion.Start(); serialport = new SerialPort(); String portname = ""; foreach (string name in SerialPort.GetPortNames()) { portname = name; } serialport.PortName = portname; serialport.BaudRate = 9600; serialport.Parity = Parity.None; serialport.DataBits = 8; serialport.Open(); serialport.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(serialPortRecibir); ConvSerial = new Thread(new ThreadStart(parseSerialData)); ConvSerial.Start(); musica = Content.Load<Song>("Sounds\\HyperspaceBonusRight"); MediaPlayer.IsRepeating = true; background = Content.Load<Texture2D>("Sprites\\bgRight"); cursor = new Cursor[101]; for (int i = 1; i <= 100; i++) { cursor[i] = new Cursor(Content); } // TODO: use this.Content to load your game content here }