Esempio n. 1
0
        //Runtime runtime =  new Runtime();
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            //graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings);
            Content.RootDirectory = "Content";
            graphics.PreferredBackBufferWidth = kGameWidth;
            graphics.PreferredBackBufferHeight = kGameHeight;
            //graphics.IsFullScreen = true;
            //Create the screen manager component
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new SplashScreen(), null);
            //screenManager.AddScreen(new BackgroundScreen(), null);
            //screenManager.AddScreen(new MainMenuScreen(), null);
        }
Esempio n. 2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }