public Collision(ColliderComponent colliderComponent) { ColliderComponent = colliderComponent; GameObject = colliderComponent.Owner; RigidBody = GameObject.RigidBody; Transform = GameObject.Transform; }
public void AddColliderComponentToTest(ColliderComponent colliderComponent) { colliderComponentsToTest.Add(colliderComponent); }
public void AddColliderComponent(ColliderComponent colliderComponent) { colliderComponents.Add(colliderComponent); }