/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); bola = new Bola(Content); jugador = new Paleta(Content); mandar = new Thread(new ThreadStart(mandacion)); mandar.Start(); // TODO: use this.Content to load your game content here }
public void update(int posi, Bola bola) { rect.X = (int)posicion.X; rect.Y = (int)posicion.Y-(rect.Height/2); posicion= new Vector2(100,512 + (posi-50)*-10); if (bola.posicion.X<0){ soundEffectLose.Play(); } if (colisiono > 0) { colisiono -= 1; } if (rect.Intersects(bola.rect)) { colisiono = 10; soundEffectHit.Play(); } }
public void update(int posi, Bola bola) { rect.X = (int)posicion.X; rect.Y = (int)posicion.Y - (rect.Height / 2); posicion = new Vector2(100, 512 + (posi - 50) * -10); if (bola.posicion.X < 0) { soundEffectLose.Play(); } if (colisiono > 0) { colisiono -= 1; } if (rect.Intersects(bola.rect)) { colisiono = 10; soundEffectHit.Play(); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); bola = new Bola(Content); jugador = new Paleta(Content); mandar = new Thread(new ThreadStart(mandacion)); mandar.Start(); serialport = new SerialPort(); font = Content.Load <SpriteFont>("Fonts\\Fuente"); String portname = ""; foreach (string name in SerialPort.GetPortNames()) { portname = name; } serialport.PortName = portname; serialport.BaudRate = 9600; serialport.Parity = Parity.None; serialport.DataBits = 8; serialport.Open(); serialport.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(serialPortRecibir); ConvSerial = new Thread(new ThreadStart(parseSerialData)); ConvSerial.Start(); musica = Content.Load <Song>("Sounds\\HyperspaceBonusLeft"); recibioPlay = false; background = Content.Load <Texture2D>("Sprites\\bgLeft"); cursor = new Cursor[101]; for (int i = 1; i <= 100; i++) { cursor[i] = new Cursor(Content); } // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); bola = new Bola(Content); jugador = new Paleta(Content); mandar = new Thread(new ThreadStart(mandacion)); mandar.Start(); serialport = new SerialPort(); font = Content.Load<SpriteFont>("Fonts\\Fuente"); String portname = ""; foreach (string name in SerialPort.GetPortNames()) { portname = name; } serialport.PortName = portname; serialport.BaudRate = 9600; serialport.Parity = Parity.None; serialport.DataBits = 8; serialport.Open(); serialport.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(serialPortRecibir); ConvSerial = new Thread(new ThreadStart(parseSerialData)); ConvSerial.Start(); musica = Content.Load<Song>("Sounds\\HyperspaceBonusLeft"); recibioPlay = false; background = Content.Load<Texture2D>("Sprites\\bgLeft"); cursor = new Cursor[101]; for (int i = 1; i <= 100; i++) { cursor[i] = new Cursor(Content); } // TODO: use this.Content to load your game content here }