private void ButtonPressed(object sender, EventArgsInput e) { e.SuppressButton(); if (e.Button == SButton.Space) { game.Start(); } else if (e.Button == SButton.Escape) { if (game.HasStarted()) { game.Reset(); } else { Game1.quit = true; Game1.exitActiveMenu(); } } else if (e.Button == SButton.P) { game.TogglePaused(); } }