Esempio n. 1
0
        public void AddEntry(ScoreboardEntryData scoreboardEntryData)
        {
            ScoreboardSaveData savedScores = GetSavedScores();

            bool scoreAdded = false;


            //Vergleich der Highscores und ersetzen, falls der highscore höher ist als der alte.
            for (int i = 0; i < savedScores.highscores.Count; i++)
            {
                if (scoreboardEntryData.entryScore > savedScores.highscores[i].entryScore)
                {
                    savedScores.highscores.Insert(i, scoreboardEntryData);
                    scoreAdded = true;
                    break;
                }
            }

            if (!scoreAdded && savedScores.highscores.Count < maxScoreboardEntries)
            {
                savedScores.highscores.Add(scoreboardEntryData);
            }

            if (savedScores.highscores.Count > maxScoreboardEntries)
            {
                savedScores.highscores.RemoveRange(maxScoreboardEntries, savedScores.highscores.Count - maxScoreboardEntries);
            }


            UpdateUI(savedScores);
            SaveScores(savedScores);
        }
Esempio n. 2
0
 //Hier werden die Highscores in der json datei gespeichert, bzw übergeben zum speichern.
 private void SaveScores(ScoreboardSaveData scoreboardSaveData)
 {
     using (StreamWriter stream = new StreamWriter(SavePath))
     {
         string json = JsonUtility.ToJson(scoreboardSaveData, true);
         stream.Write(json);
     }
 }
Esempio n. 3
0
        private void UpdateUI(ScoreboardSaveData savedScores)
        {
            foreach (Transform child in highscoresHolderTransfom)
            {
                Destroy(child.gameObject);
            }

            foreach (ScoreboardEntryData highscore in savedScores.highscores)
            {
                Instantiate(scoreboardEntryObject, highscoresHolderTransfom).GetComponent <ScoreboardEntryUI>().Initialise(highscore);
            }
        }