Esempio n. 1
0
        public static void DisplayComboWidget(GridScript grid, int combo, int blocksCount, long score, BlockDefinition def,
                                              Vector2 loc, Vector2[] positions)
        {
            if (Instance == null)
            {
                return;
            }

            var go = Instantiate(Instance.scorePrefab.gameObject, grid.ui.transform, true);

            go.transform.position   = loc + RandomEx.GetVector2(-0.5f, 0.5f, -0.25f, 0.25f);
            go.transform.localScale = Vector3.one;

            var comboWidget = go.AddOrGetComponent <ComboTextWidget>();

            comboWidget.SetScore(score, def.color);

            ObjectiveWidget targetWidget = null;
            var             widgets      = GetWidgets(grid.player.index);

            widgets = widgets.Where(w => w != null).ToArray();

            // Combo
            foreach (var w in widgets)
            {
                if (w.Objective != null && w.Objective.GetObjectiveType() == ObjectiveStatType.TotalCombos)
                {
                    AnimateObjectiveUpdate(grid, w, loc);
                }
            }

            // Score
            foreach (var w in widgets)
            {
                if (w.Objective != null && w.Objective.GetObjectiveType() == ObjectiveStatType.Score)
                {
                    targetWidget = w;
                }
            }

            // 4 combo
            if (blocksCount == 4)
            {
                foreach (var w in widgets)
                {
                    if (w.Objective != null && w.Objective.GetObjectiveType() == ObjectiveStatType.Total4Combos)
                    {
                        AnimateObjectiveUpdate(grid, w, loc);
                    }
                }
            }
            // 5 combo
            else if (blocksCount == 5)
            {
                foreach (var w in widgets)
                {
                    if (w.Objective != null && w.Objective.GetObjectiveType() == ObjectiveStatType.Total5Combos)
                    {
                        AnimateObjectiveUpdate(grid, w, loc);
                    }
                }
            }
            // L combos
            else if (blocksCount > 5)
            {
                foreach (var w in widgets)
                {
                    if (w.Objective != null && w.Objective.GetObjectiveType() == ObjectiveStatType.TotalLCombos)
                    {
                        AnimateObjectiveUpdate(grid, w, loc);
                    }
                }
            }


            if (comboWidget != null)
            {
                AnimateComboScoreWidget(comboWidget, targetWidget, combo);
            }
        }