Esempio n. 1
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 internal void AddDrop(PlayerValue player, PositionValue position, PieceValue piece)
 {
     _changes.Add(MovePartModel.Create(MoveKinds.Drop, player, position, piece));
 }
Esempio n. 2
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 internal void AddCapture(PositionValue position)
 {
     _changes.Add(MovePartModel.Create(MoveKinds.Take, Player, position, Piece));
 }
Esempio n. 3
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 internal void AddChangePiece(PositionValue position, PieceValue piece)
 {
     _changes.Add(MovePartModel.Create(MoveKinds.Piece, Player, position, piece));
 }
Esempio n. 4
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 internal void AddChangeOwner(PositionValue position, PlayerValue player)
 {
     _changes.Add(MovePartModel.Create(MoveKinds.Owner, player, position, Piece));
 }
Esempio n. 5
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 internal MovePartModel CreateMovePart(PieceValue piece)
 {
     return((Kind == MoveKinds.Move || Kind == MoveKinds.Copy)
 ? MovePartModel.Create(Kind, Player, From, piece ?? Piece, To ?? Current)
 : MovePartModel.Create(Kind, Player, To ?? Current, piece ?? Piece, null));
 }