Esempio n. 1
0
        public static void StartTurnCombat(Mob attacker, Mob target)
        {
            if (attacker.Battle != null && target.Battle != null)
            {
                return;
            }

            if (CheckValidTarget(attacker, target) == false)
            {
                return;
            }

            SetTargetEnemies(attacker, target);

            attacker.CombatType = CombatType.TurnBased;
            target.CombatType   = CombatType.TurnBased;

            TurnBattle battle = new TurnBattle();

            battle.Participants.Add(attacker);
            battle.Participants.Add(target);
            battle.NextTurn    = attacker;
            battle.CurrentTurn = target;

            attacker.Battle = battle;
            target.Battle   = battle;

            battle.SetNextTurn();
        }
Esempio n. 2
0
        public static void StartTurnCombat(Mob attacker, Mob target)
        {
            if (attacker.Battle != null && target.Battle != null)
                return;

            if (CheckValidTarget(attacker, target) == false)
                return;

            SetTargetEnemies(attacker, target);

            attacker.CombatType = CombatType.TurnBased;
            target.CombatType = CombatType.TurnBased;

            TurnBattle battle = new TurnBattle();
            battle.Participants.Add(attacker);
            battle.Participants.Add(target);
            battle.NextTurn = attacker;
            battle.CurrentTurn = target;

            attacker.Battle = battle;
            target.Battle = battle;

            battle.SetNextTurn();
        }