Esempio n. 1
0
 //Clear console and display current player hand and table info
 static void WipeWithInfo(Player player)
 {
     Console.Clear();
     Console.WriteLine("Player: " + player.playerID + " to play...");
     Console.WriteLine("\n--------TABLE--------\n");
     table.PrintTable();
     Console.WriteLine("\n--------CARDS--------\n");
     player.PrintHand();
     Console.WriteLine("\n--------CHIPS--------\n");
     Console.WriteLine("Player has " + player.currentChips + " chips.");
     Console.WriteLine("Players:");
     for (int i = 0; i < players.Count; i++)
     {
         if (players[i].inRound == true)
         {
             Console.Write("Player" + players[i].playerID + "\t");
             Console.Write(players[i].currentChips + "\n");
             if (players[i].checking == true)
             {
                 Console.Write("\tChecking");
             }
             else if (players[i].allIn == true)
             {
                 Console.WriteLine("All In !");
             }
         }
     }
     Console.WriteLine("\n--------OPTIONS--------\n");
 }
Esempio n. 2
0
 //Clear console and display current player hand and table info
 static void WipeWithInfo(Player player)
 {
     Console.Clear();
     Console.WriteLine("Player: " + player.playerID + " to play...");
     table.PrintTable();
     player.PrintHand();
     Console.WriteLine("Player has " + player.currentChips + " chips.");
 }