static void Main(string[] args) { // create two players Human h0 = new Human(0, "Joe", 1000); //Human h1 = new Human(1, "Sue", 1000); //Player8 h0 = new Player8(0, "Joe", 1000); Player8 h1 = new Player8(1, "Rex", 1000); // create the Game Game myGame = new Game(h0, h1); myGame.Tournament(); // run the game }
static void Main(string[] args) { /* -------------------------------- * Old testing code * // create two players * Human h0 = new Human(0, "Joe", 1000); * Human h1 = new Human(1, "Sue", 1000); * ------------------------------------*/ // create the player objects Player1 one = new Player1(1, "Player1", 1000); Player2 two = new Player2(2, "Player2", 1000); Player3 three = new Player3(3, "Player3", 1000); Player4 four = new Player4(4, "Player4", 1000); Player5 five = new Player5(5, "Player5", 1000); Player6 six = new Player6(6, "Player6", 1000); Player7 seven = new Player7(7, "Player7", 1000); Player8 eight = new Player8(8, "Player8", 1000); Player9 nine = new Player9(9, "Player9", 1000); Player10 ten = new Player10(10, "Player10", 1000); // Select the two players for this part of the tournament Player p0 = null; Player p1 = null; int num1 = 0; do { Console.Write("Select the first player (1 - 10): "); string num1Str = Console.ReadLine(); int.TryParse(num1Str, out num1); } while (num1 <= 0 || num1 > 10); switch (num1) { case 1: p0 = one; break; case 2: p0 = two; break; case 3: p0 = three; break; case 4: p0 = four; break; case 5: p0 = five; break; case 6: p0 = six; break; case 7: p0 = seven; break; case 8: p0 = eight; break; case 9: p0 = nine; break; case 10: p0 = ten; break; } int num2 = 0; do { Console.Write("Select the second player (1 - 10): "); string num2Str = Console.ReadLine(); int.TryParse(num2Str, out num2); } while (num2 <= 0 || num2 > 10); switch (num2) { case 1: p1 = one; break; case 2: p1 = two; break; case 3: p1 = three; break; case 4: p1 = four; break; case 5: p1 = five; break; case 6: p1 = six; break; case 7: p1 = seven; break; case 8: p1 = eight; break; case 9: p1 = nine; break; case 10: p1 = ten; break; } // create the Game Game myGame = new Game(p0, p1); myGame.Tournament(); // run the game }