Esempio n. 1
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        private void HideTileStackWnds()
        {
            var wnds = new TileStackWnd[4] {
                Auc, Buc, Cuc, Duc
            };

            foreach (var wnd in wnds)
            {
                wnd.Visibility = Visibility.Collapsed;
            }
        }
Esempio n. 2
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        public Player(string name, string userId, string tableNumber, TileStackWnd myWnd, MainWindow mWnd)
        {
            Name   = name;
            MyWnd  = myWnd;
            UserId = userId;
            var url = $"{ProgramConfig.ServerUrl}/ws/monkey?userID={userId}&tableNumber={tableNumber}";

            url = url.Replace("http", "ws");
            Ws  = new WebSocket(string.Format(url, userId, tableNumber));
            MyWnd.SetPlayer(this);
            MWnd = mWnd;
        }
Esempio n. 3
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        private void OnSinglePlayer_Button_Click(object sender, RoutedEventArgs e)
        {
            if (_players.Count == 4)
            {
                MessageBox.Show("already 4 players");
                return;
            }

            var wnds = new TileStackWnd[4] {
                Auc, Buc, Cuc, Duc
            };
            TileStackWnd freeWnd = null;

            foreach (var wnd in wnds)
            {
                var p = _players.Find((x) => x.MyWnd == wnd);
                if (p == null)
                {
                    freeWnd = wnd;
                    break;
                }
            }

            if (freeWnd == null)
            {
                MessageBox.Show("no free player-view to use");
                return;
            }

            var inputWnd = new InputWnd {
                Owner = this
            };
            var result = inputWnd.ShowDialog();

            if (result == false)
            {
                return;
            }

            var userId     = inputWnd.TextBoxUserId.Text;
            var roomNumber = inputWnd.TextBoxRoomId.Text;
            var player     = new Player(userId, userId, roomNumber, freeWnd, this);

            player.Connect();

            _players.Add(player);
        }
Esempio n. 4
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        public Player(string name, string userId, string roomNumber, TileStackWnd myWnd, MainWindow mWnd)
        {
            Name   = name;
            MyWnd  = myWnd;
            UserId = userId;
            var url = $"{ProgramConfig.ServerUrl}/ws/monkey?userID={userId}&roomNumber={roomNumber}";

            if (url.StartsWith("https://"))
            {
                url = url.Replace("https", "wss");
            }
            else
            {
                url = url.Replace("http", "ws");
            }
            url = url.Replace("http", "ws");
            Ws  = new WebSocket(string.Format(url, userId, roomNumber));
            MyWnd.SetPlayer(this);
            MWnd = mWnd;
        }
Esempio n. 5
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        private void BuildPlayers()
        {
            var names = new [] { "A", "B", "C", "D" };

            HideTileStackWnds();
            var wnds = new TileStackWnd[4] {
                Auc, Buc, Cuc, Duc
            };
            var userIds = new string[4] {
                "1", "2", "3", "4"
            };

            // TODO: 为了和unity配合测试,少启动一个
            for (var i = 0; i < CurrentDealCfg.PlayerCount - 1; ++i)
            {
                var player = new Player(names[i], userIds[i], "monkey-room", wnds[i], this);
                player.Connect();

                _players.Add(player);
            }
        }
Esempio n. 6
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        //public static bool ShowDialog(MsgReadyHandTips readyHandTips, TileStackWnd owner)
        //{
        //    var x = new RichiWnd();
        //    x.SetOwner(owner);
        //    x.SetReadyHandTips(readyHandTips);

        //    var result = x.ShowDialog();
        //    if (result == null || !result.Value)
        //    {
        //        // snip
        //        return false;
        //    }

        //    return true;
        //}

        //private void SetReadyHandTips(MsgReadyHandTips readyHandTips)
        //{
        //    var readyHandList = readyHandTips.readyHandList;
        //    var i = 0;
        //    for (var j = 0; j < readyHandList.Count - 1; j += 2)
        //    {
        //        var x = ButtonsSp1[i];
        //        x.Visibility = Visibility.Visible;

        //        var tid = readyHandList[j];
        //        x.Content = new Image() { Source = MyOwner.ImagesSrc[tid] };

        //        var y = ButtonsSp0[i];
        //        y.Visibility = Visibility.Visible;
        //        y.Content = readyHandList[j + 1];

        //        i++;
        //    }
        //}

        private void SetOwner(TileStackWnd owner)
        {
            MyOwner    = owner;
            this.Owner = owner.MyOwner;
        }
Esempio n. 7
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        public static bool ShowDialog(List <int> tileDiscarded, TileStackWnd owner)
        {
            var tiles2Discarded = owner.TilesHandList;

            tileDiscarded.Clear();

            var x = new DiscardWnd();

            x.SetOwner(owner);
            x.BtnExtra.Visibility   = Visibility.Hidden;
            x.BtnExtraXX.Visibility = Visibility.Hidden;
            x.SetReadyHandTips(tiles2Discarded);
            //x.prevCardHand = prevCardHand;
            //x.specialCardID = specialCardID;

            //if (prevCardHand != null)
            //{
            //var currents = AgariIndex.FindGreatThanCardHand(prevCardHand, tiles2Discarded,specialCardID);
            //if (null == currents || currents.Count == 0)
            //{
            //    MessageBox.Show("oh shit, a huge bug");
            //    throw new System.Exception("huge bug");
            //}

            //if (currents.Count > 1)
            //{
            //    x.BtnExtra.Visibility = Visibility.Visible;
            //    x.BtnExtra.Content = "下一个提示";
            //}

            //var current = currents[0];
            //x.SelectedTiles.AddRange(current.cards);
            //foreach(var c in current.cards)
            //{
            //    x.HandTiles.Remove(c);
            //}

            //x.discardAbleTips = currents;
            //x.discardAbleTipsIndex = 0;

            //    x.Hand2UI();
            //    x.Selected2UI();
            //}
            //else
            {
                //var current = AgariIndex.SearchLongestDiscardCardHand(tiles2Discarded, specialCardID);
                //x.SelectedTiles.AddRange(current.cards);
                //foreach (var c in current.cards)
                //{
                //    x.HandTiles.Remove(c);
                //}

                x.Hand2UI();
                x.Selected2UI();
            }

            var result = x.ShowDialog();

            if (result == null || !result.Value)
            {
                // snip
                return(false);
            }

            tileDiscarded.AddRange(x.SelectedTiles);
            return(true);
        }