static void Main(string[] args) { Cards testCards = new Cards("AS"); string print = "5H 5C 6S 7S KD"; Hand myHand = new Hand(print); Console.WriteLine(testCards.CardName); Console.ReadKey(); }
public Hand Compare(Hand black, Hand white) { if (black.Rank > white.Rank) return black; if (black.Rank < white.Rank) return white; if (black.HighCard > white.HighCard) return black; if (black.HighCard < white.HighCard) return white; return null; }
public void IsPair() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Three, Card.CardSuit.Hearts), new Card(Card.CardValue.Four, Card.CardSuit.Spades), new Card(Card.CardValue.Eight, Card.CardSuit.Clubs), new Card(Card.CardValue.Ace, Card.CardSuit.Hearts)); //Act //Assert Assert.AreEqual(false, hand.Rank == Hand.HandRank.Pair); }
public void IsPairWithTwoTwosShouldReturnTrue() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Two, Card.CardSuit.Hearts), new Card(Card.CardValue.Four, Card.CardSuit.Spades), new Card(Card.CardValue.Eight, Card.CardSuit.Clubs), new Card(Card.CardValue.Ace, Card.CardSuit.Hearts)); //Act //Assert Assert.AreEqual(true, hand.Rank == Hand.HandRank.Pair); }
public void GetHighCardAce() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Three, Card.CardSuit.Hearts), new Card(Card.CardValue.Four, Card.CardSuit.Spades), new Card(Card.CardValue.Eight, Card.CardSuit.Clubs), new Card(Card.CardValue.Ace, Card.CardSuit.Hearts)); //Act var result = hand.HighCard; //Assert Assert.AreEqual(Card.CardValue.Ace, result); }
public void GetHighCard() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Hearts), new Card(Card.CardValue.Three, Card.CardSuit.Diamonds), new Card(Card.CardValue.Five, Card.CardSuit.Spades), new Card(Card.CardValue.Nine, Card.CardSuit.Clubs), new Card(Card.CardValue.King, Card.CardSuit.Diamonds)); //Act var result = hand.HighCard; //Assert Assert.AreEqual(Card.CardValue.King, result); }
static void Main(string[] args) { //testing... Hand myCard = new Hand("10Q JQ QQ KQ AQ"); Hand myCard1 = new Hand("5K 6K 7K 8K 9K"); Hand myCard2 = new Hand("5K 5Q 5K 5C 9S"); Hand myCard3 = new Hand("5K 5K 5S 9C 9H"); Hand myCard4 = new Hand("9K 5K 7K 6K QK"); Hand myCard5 = new Hand("5Q 6S 7Q 8K 9C"); Hand myCard6 = new Hand("5Q 5S 5Q 8K 9C"); Hand myCard7 = new Hand("7S 7C 8C 8C 9C"); Hand myCard8 = new Hand("8C 8S 9K 10K JK"); Hand myCard9 = new Hand("6K 7Q 8K 10C KQ"); Console.ReadKey(); }
public void addStat(Hand hand) { numRuns++; if (hand == Hand.StraightFlush) { straightFlush++; } else if (hand == Hand.FourOfAKind) { fourOfAKind++; } else if (hand == Hand.FullHouse) { fullHouse++; } else if (hand == Hand.Flush) { flush++; } else if (hand == Hand.Straight) { straight++; } else if (hand == Hand.ThreeOfAKind) { threeOfAKind++; } else if (hand == Hand.TwoPair) { twoPair++; } else if (hand == Hand.Pair) { pair++; } else { highCard++; } }
public void CompareHands() { var black = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Hearts), new Card(Card.CardValue.Three, Card.CardSuit.Diamonds), new Card(Card.CardValue.Five, Card.CardSuit.Spades), new Card(Card.CardValue.Nine, Card.CardSuit.Clubs), new Card(Card.CardValue.King, Card.CardSuit.Diamonds)); var white = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Three, Card.CardSuit.Hearts), new Card(Card.CardValue.Four, Card.CardSuit.Spades), new Card(Card.CardValue.Eight, Card.CardSuit.Clubs), new Card(Card.CardValue.Ace, Card.CardSuit.Hearts)); var checker = new HandChecker(); var result = checker.Compare(black, white); Assert.AreEqual(white, result); }
public void setHand() { if (checkStraightFlush()) { hand = Hand.StraightFlush; } else if (checkFourOfAKind()) { hand = Hand.FourOfAKind; } else if (checkFullHouse()) { hand = Hand.FullHouse; } else if (checkFlush()) { hand = Hand.Flush; } else if (checkStraight()) { hand = Hand.Straight; } else if (checkThreeOfAKind()) { hand = Hand.ThreeOfAKind; } else if (checkTwoPair()) { hand = Hand.TwoPair; } else if (checkPair()) { hand = Hand.Pair; } else { hand = Hand.HighCard; } }
public void RankOfStraightIsStraight() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Three, Card.CardSuit.Hearts), new Card(Card.CardValue.Four, Card.CardSuit.Spades), new Card(Card.CardValue.Five, Card.CardSuit.Clubs), new Card(Card.CardValue.Six, Card.CardSuit.Hearts)); //Act //Assert Assert.AreEqual(Hand.HandRank.Straight, hand.Rank); }
public static Outcome Play(Hand challenger, Hand opponent) { return GameChallenge.GetOutcome(challenger, opponent); }
static void Main(string[] args) { Hand myCard = new Hand("4D 5D 6D 7D 8D"); myCard.pokerHand(); Console.ReadKey(); }
private ComparisonOutcome CompareToSimilar(Hand otherHand) { // Get ScoringValueCount attribute value // Break tie accordingly }
public void IsTwoPairsWithThreeTwosAndNoOtherMatchShouldReturnFalse() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Two, Card.CardSuit.Hearts), new Card(Card.CardValue.Two, Card.CardSuit.Spades), new Card(Card.CardValue.Three, Card.CardSuit.Clubs), new Card(Card.CardValue.Ace, Card.CardSuit.Hearts)); //Act //Assert Assert.AreEqual(false, hand.Rank == Hand.HandRank.TwoPairs); }
public void IsTwoPairsWithTwoTwosAndTwoThreesShouldReturnTrue() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Two, Card.CardSuit.Hearts), new Card(Card.CardValue.Three, Card.CardSuit.Spades), new Card(Card.CardValue.Three, Card.CardSuit.Clubs), new Card(Card.CardValue.Ace, Card.CardSuit.Hearts)); //Act //Assert Assert.AreEqual(true, hand.Rank == Hand.HandRank.TwoPairs); }
public void RankOfFlushIsNotStraight() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Three, Card.CardSuit.Clubs), new Card(Card.CardValue.Four, Card.CardSuit.Clubs), new Card(Card.CardValue.Five, Card.CardSuit.Clubs), new Card(Card.CardValue.Jack, Card.CardSuit.Clubs)); //Act //Assert Assert.AreEqual(Hand.HandRank.Flush, hand.Rank); }
public void RankOfThreeTwosAndNoOtherMatchIsThreeOfAKind() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Two, Card.CardSuit.Hearts), new Card(Card.CardValue.Two, Card.CardSuit.Spades), new Card(Card.CardValue.Three, Card.CardSuit.Clubs), new Card(Card.CardValue.Ace, Card.CardSuit.Hearts)); //Act //Assert Assert.AreEqual(Hand.HandRank.ThreeOfAKind, hand.Rank); }
public void RankOfFourOfAKindIsNotStraight() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Queen, Card.CardSuit.Hearts), new Card(Card.CardValue.Queen, Card.CardSuit.Spades), new Card(Card.CardValue.Queen, Card.CardSuit.Clubs), new Card(Card.CardValue.Queen, Card.CardSuit.Diamonds)); //Act //Assert Assert.AreEqual(Hand.HandRank.FourOfAKind, hand.Rank); }
public void RankOfFullhouseIsNotThreeOfAKind() { //Arrange var hand = new Hand( new Card(Card.CardValue.Two, Card.CardSuit.Clubs), new Card(Card.CardValue.Two, Card.CardSuit.Hearts), new Card(Card.CardValue.Two, Card.CardSuit.Spades), new Card(Card.CardValue.Three, Card.CardSuit.Clubs), new Card(Card.CardValue.Three, Card.CardSuit.Hearts)); //Act //Assert Assert.AreNotEqual(Hand.HandRank.ThreeOfAKind, hand.Rank); Assert.AreEqual(Hand.HandRank.FullHouse, hand.Rank); }