Esempio n. 1
0
 public PokerTableBL JoinTable(int TableId)
 {
     UserCheck();
     foreach (PokerTableBL table in Tables)
     {
         if (table.Id == TableId)
         {
             if (table.NumOfPlayers != table.Players.Count)
             {
                 if (table.MinBet * 20 < myUser.Wallet)
                 {
                     myTable  = table;
                     myPlayer = new PlayerBL(myUser);
                     table.Players.Add(myPlayer);
                     myState = PlayerStates.InTable;
                     myPlayer.IsPlayingThisGame = true;
                     return(table);
                 }
                 throw new Exception("Inorder to join this table you need atleast: " + table.MinBet.ToString() + "$");
             }
             throw new Exception("The table is full");
         }
     }
     throw new Exception("An error occured while joining this table");
 }
Esempio n. 2
0
 public PokerTableBL CreateTable(string PokerTableName, int NumOfPlayers, int MinBetAmount)
 {
     UserCheck();
     myTable  = new PokerTableBL(PokerTableName, NumOfPlayers, MinBetAmount);
     myPlayer = new PlayerBL(myUser);
     myTable.Players.Add(myPlayer);
     Tables.Add(myTable);
     myState = PlayerStates.InTable;
     myPlayer.IsPlayingThisGame = true;
     return(myTable);
 }
Esempio n. 3
0
 public PokerTableBL GeneratePersonalCards(PokerTableBL myTable)
 {
     PersonalCards = myTable.TableDeck.GetCards(2);
     FirstCard     = PersonalCards[0].ToString();
     SecondCard    = PersonalCards[1].ToString();
     for (int i = 0; i < myTable.Players.Count; i++)
     {
         if (myTable.Players[i].PlayerId == PlayerId)
         {
             myTable.Players[i].PersonalCards = PersonalCards;
         }
     }
     return(myTable);
 }
Esempio n. 4
0
 public bool LeaveTable()
 {
     UserCheck();
     myPlayer.IsPlayingThisGame = false;
     if (myTable != null)
     {
         if (myTable.Players.Count == 1)
         {
             //Closing Table:
             Tables.Remove(myTable);
         }
         myTable.Players.Remove(myPlayer);
         myState = PlayerStates.InMenu;
         myTable = null;
     }
     return(true);
 }
Esempio n. 5
0
 public PokerTableBL GetTableByHistory(PokerTable pokerTable)
 {
     myTable = new PokerTableBL(pokerTable.PokerTableName, 0, pokerTable.MinBet);
     if (pokerTable.Player1Id != -1)
     {
         myTable.Players.Add(new PlayerBL(Database.GetUserById(pokerTable.Player1Id), pokerTable.Id));
     }
     if (pokerTable.Player2Id != -1)
     {
         myTable.Players.Add(new PlayerBL(Database.GetUserById(pokerTable.Player2Id), pokerTable.Id));
     }
     if (pokerTable.Player3Id != -1)
     {
         myTable.Players.Add(new PlayerBL(Database.GetUserById(pokerTable.Player3Id), pokerTable.Id));
     }
     if (pokerTable.Player4Id != -1)
     {
         myTable.Players.Add(new PlayerBL(Database.GetUserById(pokerTable.Player4Id), pokerTable.Id));
     }
     if (pokerTable.Player5Id != -1)
     {
         myTable.Players.Add(new PlayerBL(Database.GetUserById(pokerTable.Player5Id), pokerTable.Id));
     }
     if (pokerTable.FirstCard != "")
     {
         myTable.TableStatus.TableCards.Add(new Card(pokerTable.FirstCard));
     }
     if (pokerTable.SecondCard != "")
     {
         myTable.TableStatus.TableCards.Add(new Card(pokerTable.SecondCard));
     }
     if (pokerTable.ThirdCard != "")
     {
         myTable.TableStatus.TableCards.Add(new Card(pokerTable.ThirdCard));
     }
     if (pokerTable.FourthCard != "")
     {
         myTable.TableStatus.TableCards.Add(new Card(pokerTable.FourthCard));
     }
     if (pokerTable.FifthCard != "")
     {
         myTable.TableStatus.TableCards.Add(new Card(pokerTable.FifthCard));
     }
     myTable.NumOfPlayers = myTable.Players.Count;
     myTable.DealerId     = pokerTable.DealerId;
     for (int i = 0; i < myTable.Players.Count; i++)
     {
         if (myTable.DealerId == myTable.Players[i].PlayerId)
         {
             myTable.DealerIndex = i;
         }
     }
     foreach (PlayerBL player in myTable.Players)
     {
         if (player.PlayerId == myUser.Id)
         {
             myPlayer = player;
         }
     }
     return(myTable);
 }
Esempio n. 6
0
        public void UpdateHistoryInDB()
        {
            PokerTableBL tableBL = myTable;

            //Updating table from static List
            foreach (PokerTableBL pokerTable in Tables)
            {
                if (pokerTable.Id == myTable.Id)
                {
                    tableBL = pokerTable;
                }
            }
            PokerTable table = new PokerTable()
            {
                PokerTableName = tableBL.PokerTableName,
                TablePot       = tableBL.TablePot,
                MinBet         = tableBL.MinBet,
                DealerId       = tableBL.DealerId
            };

            switch (tableBL.TableStatus.TableCards.Count)
            {
            case 1:
                table.FirstCard  = tableBL.TableStatus.TableCards[0].ToString();
                table.SecondCard = "";
                table.ThirdCard  = "";
                table.FourthCard = "";
                table.FifthCard  = "";
                break;

            case 2:
                table.FirstCard  = tableBL.TableStatus.TableCards[0].ToString();
                table.SecondCard = tableBL.TableStatus.TableCards[1].ToString();
                table.ThirdCard  = "";
                table.FourthCard = "";
                table.FifthCard  = "";
                break;

            case 3:
                table.FirstCard  = tableBL.TableStatus.TableCards[0].ToString();
                table.SecondCard = tableBL.TableStatus.TableCards[1].ToString();
                table.ThirdCard  = tableBL.TableStatus.TableCards[2].ToString();
                table.FourthCard = "";
                table.FifthCard  = "";
                break;

            case 4:
                table.FirstCard  = tableBL.TableStatus.TableCards[0].ToString();
                table.SecondCard = tableBL.TableStatus.TableCards[1].ToString();
                table.ThirdCard  = tableBL.TableStatus.TableCards[2].ToString();
                table.FourthCard = tableBL.TableStatus.TableCards[3].ToString();
                table.FifthCard  = "";
                break;

            case 5:
                table.FirstCard  = tableBL.TableStatus.TableCards[0].ToString();
                table.SecondCard = tableBL.TableStatus.TableCards[1].ToString();
                table.ThirdCard  = tableBL.TableStatus.TableCards[2].ToString();
                table.FourthCard = tableBL.TableStatus.TableCards[3].ToString();
                table.FifthCard  = tableBL.TableStatus.TableCards[4].ToString();
                break;
            }
            myTable.Id = Database.InsertTable(table);
            foreach (PokerTableBL mytable in Tables)
            {
                if (mytable.Id == myTable.Id)
                {
                    for (int i = 0; i < mytable.Players.Count; i++)
                    {
                        Player player = new Player()
                        {
                            PokerTableId = mytable.Id,
                            PlayerId     = mytable.Players[i].PlayerId,
                            PlayerName   = mytable.Players[i].PlayerName,
                            ChipsOnTable = mytable.Players[i].ChipsOnTable,
                            FirstCard    = mytable.Players[i].PersonalCards[0].ToString(),
                            SecondCard   = mytable.Players[i].PersonalCards[1].ToString()
                        };
                        PlayerIds.Add(Database.InsertPlayer(player));
                    }
                }
            }
            switch (PlayerIds.Count)
            {
            case 1:
                table.Player1Id = PlayerIds[0];
                break;

            case 2:
                table.Player1Id = PlayerIds[0];
                table.Player2Id = PlayerIds[1];
                break;

            case 3:
                table.Player1Id = PlayerIds[0];
                table.Player2Id = PlayerIds[1];
                table.Player3Id = PlayerIds[2];
                break;

            case 4:
                table.Player1Id = PlayerIds[0];
                table.Player2Id = PlayerIds[1];
                table.Player3Id = PlayerIds[2];
                table.Player4Id = PlayerIds[3];
                break;

            case 5:
                table.Player1Id = PlayerIds[0];
                table.Player2Id = PlayerIds[1];
                table.Player3Id = PlayerIds[2];
                table.Player4Id = PlayerIds[3];
                table.Player5Id = PlayerIds[4];
                break;
            }
            Database.UpdateTable(table);
            foreach (Move move in tableBL.Moves)
            {
                move.PokerTableId = myTable.Id;
                Database.InsertMove(move);
            }
        }
Esempio n. 7
0
        public StartGameStatus StartGame()
        {
            myState = PlayerStates.InGame;
            StartGameStatus startGameStatus = new StartGameStatus();

            UserCheck();
            if (HistoryMoves == null)
            {
                Move smallBlind, bigBlind;
                myPlayer = new PlayerBL(myUser);
                myTable  = myPlayer.GeneratePersonalCards(myTable);
                UpdatePersonalCardsInStaticList();
                myTable.GenerateDealerIndex();
                if (myTable.Moves.Count < 2)
                {
                    if (myTable.NumOfPlayers == 2)
                    {
                        if (myTable.DealerIndex == 0)
                        {
                            smallBlind       = new Move(Operation.Raise, myTable.MinBet / 2, myTable.Players[1].PlayerId, myTable.Id);
                            myTable.CurrTurn = 1;
                            myTable.Players[myTable.CurrTurn].ChipsOnTable = myTable.MinBet / 2;
                            myTable.Moves.Add(smallBlind);
                            myTable.CurrTurn = 0;
                        }
                        else
                        {
                            smallBlind       = new Move(Operation.Raise, myTable.MinBet / 2, myTable.Players[0].PlayerId, myTable.Id);
                            myTable.CurrTurn = 0;
                            myTable.Players[myTable.CurrTurn].ChipsOnTable = myTable.MinBet / 2;
                            myTable.Moves.Add(smallBlind);
                            myTable.CurrTurn = 1;
                        }
                        bigBlind = new Move(Operation.Raise, myTable.MinBet, myTable.DealerId, myTable.Id);
                        myTable.Moves.Add(bigBlind);
                        myTable.Players[myTable.CurrTurn].ChipsOnTable = myTable.MinBet;
                        myTable.CurrRound     = Round.PreFlop;
                        myTable.FirstPlayerId = myPlayer.PlayerId;
                        HasRoundEnded();
                        SwitchTurns();
                    }
                    else if (myTable.DealerIndex == myTable.NumOfPlayers - 1)
                    {
                        smallBlind       = new Move(Operation.Raise, myTable.MinBet / 2, myTable.Players[0].PlayerId, myTable.Id);
                        myTable.CurrTurn = 0;
                        myTable.Players[myTable.CurrTurn].ChipsOnTable = myTable.MinBet / 2;
                        myTable.CurrTurn = 1;
                        myTable.Moves.Add(smallBlind);
                        bigBlind = new Move(Operation.Raise, myTable.MinBet, myTable.Players[1].PlayerId, myTable.Id);
                        myTable.Players[myTable.CurrTurn].ChipsOnTable = myTable.MinBet;
                        myTable.Moves.Add(bigBlind);
                        HasRoundEnded();
                        SwitchTurns();
                    }
                    else if (myTable.DealerIndex == myTable.NumOfPlayers - 2)
                    {
                        smallBlind       = new Move(Operation.Raise, myTable.MinBet / 2, myTable.Players[myTable.NumOfPlayers - 1].PlayerId, myTable.Id);
                        myTable.CurrTurn = myTable.NumOfPlayers - 1;
                        myTable.Players[myTable.CurrTurn].ChipsOnTable = myTable.MinBet / 2;
                        myTable.CurrTurn = 0;
                        myTable.Moves.Add(smallBlind);
                        bigBlind = new Move(Operation.Raise, myTable.MinBet, myTable.Players[0].PlayerId, myTable.Id);
                        myTable.Moves.Add(bigBlind);
                        HasRoundEnded();
                        SwitchTurns();
                    }
                    else
                    {
                        smallBlind       = new Move(Operation.Raise, myTable.MinBet / 2, myTable.Players[myTable.DealerIndex + 1].PlayerId, myTable.Id);
                        myTable.CurrTurn = myTable.DealerIndex + 1;
                        myTable.Players[myTable.CurrTurn].ChipsOnTable = myTable.MinBet / 2;
                        myTable.CurrTurn = myTable.DealerIndex + 2;
                        myTable.Moves.Add(smallBlind);
                        bigBlind = new Move(Operation.Raise, myTable.MinBet, myTable.Players[myTable.DealerIndex + 2].PlayerId, myTable.Id);
                        myTable.Players[myTable.CurrTurn].ChipsOnTable = myTable.MinBet;
                        myTable.Moves.Add(bigBlind);
                        HasRoundEnded();
                        SwitchTurns();
                    }
                    startGameStatus.SmallBlind = smallBlind;
                    startGameStatus.BigBlind   = bigBlind;
                    myTable.LastBid            = bigBlind.BidAmount;
                }
                myTable.TablePot            = Convert.ToInt32(myTable.MinBet * 1.5);
                startGameStatus.SmallBlind  = myTable.Moves[0];
                startGameStatus.BigBlind    = myTable.Moves[1];
                startGameStatus.PlayerCard1 = myPlayer.PersonalCards[0];
                startGameStatus.PlayerCard2 = myPlayer.PersonalCards[1];
                startGameStatus.DealerId    = myTable.DealerId;
                startGameStatus.PlayerId    = myPlayer.PlayerId;
                foreach (PlayerBL player in myTable.Players)
                {
                    if (player.PlayerId == startGameStatus.SmallBlind.PlayerId)
                    {
                        player.CurrWallet -= myTable.MinBet / 2;
                        if (myPlayer.PlayerId == player.PlayerId)
                        {
                            myPlayer.ChipsOnTable = myTable.MinBet / 2;
                        }
                    }
                    if (player.PlayerId == startGameStatus.BigBlind.PlayerId)
                    {
                        player.CurrWallet -= myTable.MinBet;
                        if (myPlayer.PlayerId == player.PlayerId)
                        {
                            myPlayer.ChipsOnTable = myTable.MinBet;
                        }
                    }
                }
            }
            else
            {
                int PlayerIndex = -1;
                startGameStatus.SmallBlind = HistoryMoves[0];
                startGameStatus.BigBlind   = HistoryMoves[1];
                startGameStatus.PlayerId   = myPlayer.PlayerId;
                for (int i = 0; i < myTable.Players.Count; i++)
                {
                    if (myTable.Players[i].PlayerId == myUser.Id)
                    {
                        PlayerIndex = i;
                    }
                }
                startGameStatus.PlayerCard1 = myTable.Players[PlayerIndex].PersonalCards[0];
                startGameStatus.PlayerCard2 = myTable.Players[PlayerIndex].PersonalCards[1];
            }
            return(startGameStatus);
        }