IsStraight() public method

public IsStraight ( IHand hand ) : bool
hand IHand
return bool
        static void Main()
        {
            ICard card = new Card(CardFace.Ace, CardSuit.Clubs);
            Console.WriteLine(card);

            IHand hand = new Hand(new List<ICard>() { 
                new Card(CardFace.Ace, CardSuit.Clubs),
                new Card(CardFace.Ace, CardSuit.Diamonds),
                new Card(CardFace.King, CardSuit.Hearts),
                new Card(CardFace.King, CardSuit.Spades),
                new Card(CardFace.Seven, CardSuit.Diamonds),
            });
            Console.WriteLine(hand);

            IPokerHandsChecker checker = new PokerHandsChecker();
            Console.WriteLine(checker.IsValidHand(hand));
            Console.WriteLine(checker.IsStraight(hand));
            Console.WriteLine(checker.IsOnePair(hand));
            Console.WriteLine(checker.IsTwoPair(hand));
            Console.WriteLine(checker.IsStraightFlush(hand));
            Console.WriteLine(checker.IsFlush(hand));
            Console.WriteLine(checker.IsFourOfAKind(hand));
            Console.WriteLine(checker.IsThreeOfAKind(hand));
            Console.WriteLine(checker.IsHighCard(hand));
            Console.WriteLine(checker.IsFullHouse(hand));
        }
Esempio n. 2
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        private static void Main()
        {
            try
            {
                IHand hand = new Hand(new List<ICard>() 
                { 
                    new Card(CardFace.Ace, CardSuit.Clubs),
                    new Card(CardFace.Queen, CardSuit.Clubs),
                    new Card(CardFace.King, CardSuit.Clubs),
                    new Card(CardFace.Jack, CardSuit.Clubs),
                    new Card(CardFace.Ten, CardSuit.Clubs),
                });
                Console.WriteLine(hand);
                IPokerHandsChecker checker = new PokerHandsChecker();

                Console.WriteLine(checker.IsValidHand(hand) ? "Hand is valid." : "Hand is not valid!");
                Console.WriteLine(checker.IsRoyalFlush(hand) ? "Royal flush." : "Hand is not Royal flush!");
                Console.WriteLine(checker.IsStraightFlush(hand) ? "Straight flush." : "Hand is not Straight flush!");
                Console.WriteLine(checker.IsFlush(hand) ? "Flush." : "Hand is not Flush!");
                Console.WriteLine(checker.IsStraight(hand) ? "Straight." : "Hand is not Straight!");
                Console.WriteLine(checker.IsFullHouse(hand) ? "Full house." : "Hand is not Full house!");
                Console.WriteLine(checker.IsFourOfAKind(hand) ? "Four of a kind." : "Hand is not Four of a kind!");
                Console.WriteLine(checker.IsThreeOfAKind(hand) ? "Three of a kind." : "Hand is not Three of a kind!");

                IHand hand1 = new Hand("K♥ J♥ 8♣ 7♦ 4♠");
                Console.WriteLine(hand1);
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
        }
Esempio n. 3
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        public static void Main()
        {
            XmlConfigurator.Configure();
            Log.Info("Info logging");
            try
            {
                ICard card = new Card(CardFace.Ace, CardSuit.Clubs);
                Console.WriteLine(card);
                IHand hand = new Hand(new List<ICard>()
                {
                    new Card(CardFace.Ace, CardSuit.Clubs),
                    new Card(CardFace.Jack, CardSuit.Diamonds),
                    new Card(CardFace.King, CardSuit.Hearts),
                    new Card(CardFace.Ten, CardSuit.Spades),
                    new Card(CardFace.Queen, CardSuit.Diamonds),
                });

                Console.WriteLine(hand);
                IPokerHandsChecker checker = new PokerHandsChecker();
                Console.WriteLine("Valid hand? : {0}", checker.IsValidHand(hand));
                Console.WriteLine("Is Straight : {0}", checker.IsStraight(hand));
                Console.WriteLine("Is one pair : {0}", checker.IsOnePair(hand));
                Console.WriteLine("Is two pair : {0}", checker.IsTwoPair(hand));
            }
            catch (Exception e)
            {
                Log.Error("This is my error", e);
            }
        }
        public void StraightHand()
        {
            var hand = new Hand(new List<ICard>() {
                new Card(CardFace.Seven, CardSuit.Clubs),
                new Card(CardFace.Eight, CardSuit.Hearts),
                new Card(CardFace.Ten, CardSuit.Spades),
                new Card(CardFace.Nine, CardSuit.Clubs),
                new Card(CardFace.Jack, CardSuit.Diamonds)
            });

            var checker = new PokerHandsChecker();
            Assert.IsTrue(checker.IsStraight(hand));
        }
Esempio n. 5
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 public void TestIsStraightLessCards()
 {
     Card cardOne = new Card(CardFace.Two, CardSuit.Diamonds);
     Card cardTwo = new Card(CardFace.Four, CardSuit.Hearts);
     Card cardThree = new Card(CardFace.Three, CardSuit.Spades);
     IList<ICard> cards = new List<ICard>();
     cards.Add(cardOne);
     cards.Add(cardTwo);
     cards.Add(cardThree);
     Hand hand = new Hand(cards);
     PokerHandsChecker poker = new PokerHandsChecker();
     bool isStraight = poker.IsStraight(hand);
     Assert.AreEqual(false, isStraight, "IsStraight() method in class PokerHandsChecker is not working correctly.");
 }
 public void IsStraight_True()
 {
     PokerHandsChecker checker = new PokerHandsChecker();
     List<ICard> cardList = new List<ICard>
     {
         new Card(CardFace.Two,CardSuit.Clubs),
         new Card(CardFace.Five,CardSuit.Diamonds),
         new Card(CardFace.Four,CardSuit.Spades),
         new Card(CardFace.Three,CardSuit.Hearts),
         new Card(CardFace.Six,CardSuit.Diamonds)
     };
     Hand hand = new Hand(cardList);
     bool isStraight = checker.IsStraight(hand);
     Assert.IsTrue(isStraight);
 }
        public void TestIsStraightWithFiveSequentialCardsSameSuit()
        {
            PokerHandsChecker handChecker = new PokerHandsChecker();

            Hand hand = new Hand(new List<ICard>()
            {
                new Card(CardFace.Two, CardSuit.Diamonds),
                new Card(CardFace.Three, CardSuit.Diamonds),
                new Card(CardFace.Four, CardSuit.Diamonds),
                new Card(CardFace.Five, CardSuit.Diamonds),
                new Card(CardFace.Six, CardSuit.Diamonds)
            });

            bool result = handChecker.IsStraight(hand);
            Assert.AreEqual(false, result);
        }
        public void IsStraight_HandWithFullHouse()
        {
            IList<ICard> cards = new List<ICard>
            {
                new Card(CardFace.Ace, CardSuit.Diamonds),
                new Card(CardFace.Ace, CardSuit.Hearts),
                new Card(CardFace.Six, CardSuit.Clubs),
                new Card(CardFace.Six, CardSuit.Hearts),
                new Card(CardFace.Six, CardSuit.Spades),
            };

            Hand hand = new Hand(cards);

            PokerHandsChecker checker = new PokerHandsChecker();

            Assert.IsFalse(checker.IsStraight(hand));
        }
        public void IsStraight_HandWithStraight()
        {
            IList<ICard> cards = new List<ICard>
            {
                new Card(CardFace.Ace, CardSuit.Diamonds),
                new Card(CardFace.King, CardSuit.Hearts),
                new Card(CardFace.Queen, CardSuit.Clubs),
                new Card(CardFace.Jack, CardSuit.Hearts),
                new Card(CardFace.Ten, CardSuit.Spades),
            };

            Hand hand = new Hand(cards);

            PokerHandsChecker checker = new PokerHandsChecker();

            Assert.IsTrue(checker.IsStraight(hand));
        }
        public void IsStraight_HandWithFullStraightTheWheel()
        {
            IList<ICard> cards = new List<ICard>
            {
                new Card(CardFace.Ace, CardSuit.Diamonds),
                new Card(CardFace.Two, CardSuit.Diamonds),
                new Card(CardFace.Three, CardSuit.Diamonds),
                new Card(CardFace.Four, CardSuit.Diamonds),
                new Card(CardFace.Five, CardSuit.Diamonds),
            };

            Hand hand = new Hand(cards);

            PokerHandsChecker checker = new PokerHandsChecker();

            Assert.IsFalse(checker.IsStraight(hand));
        }
Esempio n. 11
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 public void TestIsStraightNotArangedCards()
 {
     Card cardOne = new Card(CardFace.Ten, CardSuit.Diamonds);
     Card cardTwo = new Card(CardFace.Queen, CardSuit.Hearts);
     Card cardThree = new Card(CardFace.Ace, CardSuit.Spades);
     Card cardFour = new Card(CardFace.Jack, CardSuit.Clubs);
     Card cardFive = new Card(CardFace.King, CardSuit.Clubs);
     IList<ICard> cards = new List<ICard>();
     cards.Add(cardOne);
     cards.Add(cardTwo);
     cards.Add(cardThree);
     cards.Add(cardFour);
     cards.Add(cardFive);
     Hand hand = new Hand(cards);
     PokerHandsChecker poker = new PokerHandsChecker();
     bool isStraight = poker.IsStraight(hand);
     Assert.AreEqual(true, isStraight, "IsStraight() method in class PokerHandsChecker is not working correctly.");
 }
        public void FullHouseTrivial()
        {
            IList<ICard> cards = new List<ICard>();
            cards.Add(new Card(CardFace.Ace, CardSuit.Clubs));
            cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds));
            cards.Add(new Card(CardFace.Ace, CardSuit.Hearts));
            cards.Add(new Card(CardFace.Ten, CardSuit.Spades));
            cards.Add(new Card(CardFace.Ten, CardSuit.Clubs));

            Hand hand = new Hand(cards);

            PokerHandsChecker checker = new PokerHandsChecker();

            bool result = checker.IsStraight(hand);
            bool expected = false;

            Assert.AreEqual(expected, result);
        }
        public void StraightWithAceAsMin()
        {
            IList<ICard> cards = new List<ICard>();
            cards.Add(new Card(CardFace.Ace, CardSuit.Clubs));
            cards.Add(new Card(CardFace.Two, CardSuit.Clubs));
            cards.Add(new Card(CardFace.Three, CardSuit.Diamonds));
            cards.Add(new Card(CardFace.Four, CardSuit.Hearts));
            cards.Add(new Card(CardFace.Five, CardSuit.Spades));

            Hand hand = new Hand(cards);

            PokerHandsChecker checker = new PokerHandsChecker();

            bool result = checker.IsStraight(hand);
            bool expected = true;

            Assert.AreEqual(expected, result);
        }
Esempio n. 14
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        public void IsNotStraightTest()
        {
            Card twoOfHearts = new Card(CardFace.Two, CardSuit.Hearts);
            Card aceOfSpades = new Card(CardFace.Ace, CardSuit.Spades);
            Card threeOfHearts = new Card(CardFace.Three, CardSuit.Hearts);
            Card kingOfHearts = new Card(CardFace.King, CardSuit.Hearts);
            Card tenOfHearts = new Card(CardFace.Ten, CardSuit.Hearts);

            List<ICard> cardsInHand = new List<ICard>();

            cardsInHand.Add(twoOfHearts);
            cardsInHand.Add(aceOfSpades);
            cardsInHand.Add(threeOfHearts);
            cardsInHand.Add(kingOfHearts);
            cardsInHand.Add(tenOfHearts);

            IHand hand = new Hand(cardsInHand);

            PokerHandsChecker handsChecker = new PokerHandsChecker();

            Assert.IsFalse(handsChecker.IsStraight(hand));
        }
Esempio n. 15
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        public void IsStraightTest()
        {
            Card aceClubs = new Card(CardFace.Ace, CardSuit.Clubs);
            Card queenClubs = new Card(CardFace.Queen, CardSuit.Clubs);
            Card kingHearts = new Card(CardFace.King, CardSuit.Hearts);
            Card jackClubs = new Card(CardFace.Jack, CardSuit.Clubs);
            Card tenOfClubs = new Card(CardFace.Ten, CardSuit.Clubs);

            List<ICard> cardsInHand = new List<ICard>();

            cardsInHand.Add(tenOfClubs);
            cardsInHand.Add(aceClubs);
            cardsInHand.Add(jackClubs);
            cardsInHand.Add(queenClubs);
            cardsInHand.Add(kingHearts);

            IHand hand = new Hand(cardsInHand);

            PokerHandsChecker handsChecker = new PokerHandsChecker();

            Assert.IsTrue(handsChecker.IsStraight(hand));
        }
Esempio n. 16
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        static void Main()
        {
            ICard card = new Card(CardFace.Ace, CardSuit.Clubs);

            Console.WriteLine(card);

            IHand hand = new Hand(new List <ICard>()
            {
                new Card(CardFace.Ace, CardSuit.Clubs),
                new Card(CardFace.Ace, CardSuit.Diamonds),
                new Card(CardFace.King, CardSuit.Hearts),
                new Card(CardFace.King, CardSuit.Spades),
                new Card(CardFace.Seven, CardSuit.Diamonds),
            });

            Console.WriteLine(hand);

            IPokerHandsChecker checker = new PokerHandsChecker();

            Console.WriteLine(checker.IsValidHand(hand));
            Console.WriteLine(checker.IsStraight(hand));
            Console.WriteLine(checker.IsOnePair(hand));
            Console.WriteLine(checker.IsTwoPair(hand));
        }
        public void TestIsStraightShouldReturnFalseWhenNotMatchingHandPassed_StraightFlush()
        {
            var checker = new PokerHandsChecker();
            var cards = new List<ICard>
            {
                new Card(CardFace.Four, CardSuit.Diamonds),
                new Card(CardFace.Five, CardSuit.Diamonds),
                new Card(CardFace.Six, CardSuit.Diamonds),
                new Card(CardFace.Seven, CardSuit.Diamonds),
                new Card(CardFace.Eight, CardSuit.Diamonds)
            };
            var hand = new Hand(cards);

            Assert.IsFalse(checker.IsStraight(hand));
        }
        public void StraightHandCheckerShouldReturnTrueWhenTheHandIsAValidStraightHand()
        {
            IPokerHandsChecker checker = new PokerHandsChecker();
            IHand hand = new Hand(new List<ICard>()
            {
                new Card(CardFace.Two, CardSuit.Clubs),
                new Card(CardFace.Three, CardSuit.Diamonds),
                new Card(CardFace.Four, CardSuit.Clubs),
                new Card(CardFace.Six, CardSuit.Spades),
                new Card(CardFace.Five, CardSuit.Clubs)
            });
            bool result = checker.IsStraight(hand);
            bool expected = true;

            Assert.AreEqual(result, expected);
        }
        public void StraightHandCheckerShouldReturnFalseWhenHandIsStraightFlush()
        {
            IPokerHandsChecker checker = new PokerHandsChecker();
            IHand hand = new Hand(new List<ICard>()
            {
                new Card(CardFace.Six, CardSuit.Clubs),
                new Card(CardFace.Two, CardSuit.Clubs),
                new Card(CardFace.Four, CardSuit.Clubs),
                new Card(CardFace.Five, CardSuit.Clubs),
                new Card(CardFace.Three, CardSuit.Clubs)
            });
            bool result = checker.IsStraight(hand);
            bool expected = false;

            Assert.AreEqual(result, expected);
        }
 public void StraightFalseTest()
 {
     List<Card> cards = new List<Card>(){
         new Card(CardFace.Nine, CardSuit.Hearts),
         new Card(CardFace.Ten, CardSuit.Hearts),
         new Card(CardFace.Jack, CardSuit.Hearts),
         new Card(CardFace.Ace, CardSuit.Spades),
         new Card(CardFace.King, CardSuit.Hearts)
     };
     Hand hand = new Hand(cards.ToArray());
     PokerHandsChecker checker = new PokerHandsChecker();
     var excpected = false;
     var actual = checker.IsStraight(hand);
     Assert.AreEqual(excpected, actual);
 }
 public void TestPokerCheckerNotStraightHand()
 {
     List<ICard> cards = new List<ICard>();
     cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds));
     cards.Add(new Card(CardFace.Queen, CardSuit.Diamonds));
     cards.Add(new Card(CardFace.Jack, CardSuit.Diamonds));
     cards.Add(new Card(CardFace.Ten, CardSuit.Diamonds));
     cards.Add(new Card(CardFace.Nine, CardSuit.Diamonds));
     var hand = new Hand(cards);
     var checker = new PokerHandsChecker();
     Assert.IsFalse(checker.IsStraight(hand));
 }
        public void TestIsStraightShouldReturnTrue_FourToEight()
        {
            var checker = new PokerHandsChecker();
            var cards = new List<ICard>
            {
                new Card(CardFace.Four, CardSuit.Diamonds),
                new Card(CardFace.Five, CardSuit.Diamonds),
                new Card(CardFace.Six, CardSuit.Spades),
                new Card(CardFace.Seven, CardSuit.Hearts),
                new Card(CardFace.Eight, CardSuit.Hearts)
            };
            var hand = new Hand(cards);

            Assert.IsTrue(checker.IsStraight(hand));
        }
        public void TestIsStraightShouldReturnTrue_JackToAce()
        {
            var checker = new PokerHandsChecker();
            var cards = new List<ICard>
            {
                new Card(CardFace.Ace, CardSuit.Diamonds),
                new Card(CardFace.King, CardSuit.Diamonds),
                new Card(CardFace.Queen, CardSuit.Spades),
                new Card(CardFace.Jack, CardSuit.Hearts),
                new Card(CardFace.Ten, CardSuit.Hearts)
            };
            var hand = new Hand(cards);

            Assert.IsTrue(checker.IsStraight(hand));
        }
        public void StraightHandCheckerShouldReturnFalseWhenHandIsNotAStraight()
        {
            IPokerHandsChecker checker = new PokerHandsChecker();
            IHand hand = new Hand(new List<ICard>()
            {
                new Card(CardFace.Eight, CardSuit.Diamonds),
                new Card(CardFace.King, CardSuit.Hearts),
                new Card(CardFace.Queen, CardSuit.Spades),
                new Card(CardFace.Five, CardSuit.Clubs),
                new Card(CardFace.Queen, CardSuit.Clubs)
            });
            bool result = checker.IsStraight(hand);
            bool expected = false;

            Assert.AreEqual(result, expected);
        }
        public void TestIsStraightShouldReturnTrue_AceToFive()
        {
            var checker = new PokerHandsChecker();
            var cards = new List<ICard>
            {
                new Card(CardFace.Ace, CardSuit.Diamonds),
                new Card(CardFace.Two, CardSuit.Diamonds),
                new Card(CardFace.Three, CardSuit.Spades),
                new Card(CardFace.Four, CardSuit.Hearts),
                new Card(CardFace.Five, CardSuit.Hearts)
            };
            var hand = new Hand(cards);

            Assert.IsTrue(checker.IsStraight(hand));
        }
        public void IsStraightTestValidHandFromTwoToAce()
        {
            PokerHandsChecker checker = new PokerHandsChecker();

            Hand hand = new Hand(new List<ICard>()
            {
                new Card(CardFace.King, CardSuit.Clubs),
                new Card(CardFace.Ace, CardSuit.Spades),
                new Card(CardFace.Jack, CardSuit.Spades),
                new Card(CardFace.Queen, CardSuit.Diamonds),
                new Card(CardFace.Two, CardSuit.Spades)
            });

            bool expectedIsStraight = true;
            bool actual;
            actual = checker.IsStraight(hand);
            Assert.AreEqual(expectedIsStraight, actual);
        }
        public void FourSequence()
        {
            IList<ICard> cards = new List<ICard>();
            cards.Add(new Card(CardFace.Seven, CardSuit.Clubs));
            cards.Add(new Card(CardFace.Eight, CardSuit.Clubs));
            cards.Add(new Card(CardFace.Nine, CardSuit.Diamonds));
            cards.Add(new Card(CardFace.Ten, CardSuit.Hearts));
            cards.Add(new Card(CardFace.Queen, CardSuit.Spades));

            Hand hand = new Hand(cards);

            PokerHandsChecker checker = new PokerHandsChecker();

            bool result = checker.IsStraight(hand);
            bool expected = false;

            Assert.AreEqual(expected, result);
        }
 public void IsStraightTest3()
 {
     PokerHandsChecker target = new PokerHandsChecker();
     IList<ICard> cards = new List<ICard>();
     cards.Add(new Card(CardFace.Jack, CardSuit.Hearts));
     cards.Add(new Card(CardFace.Ten, CardSuit.Hearts));
     cards.Add(new Card(CardFace.Nine, CardSuit.Diamonds));
     cards.Add(new Card(CardFace.Eight, CardSuit.Diamonds));
     cards.Add(new Card(CardFace.Seven, CardSuit.Hearts));
     IHand hand = new Hand(cards);
     bool expected = true;
     bool actual;
     actual = target.IsStraight(hand);
     Assert.AreEqual(expected, actual);
 }
 public void IsStraightTest2()
 {
     PokerHandsChecker target = new PokerHandsChecker();
     IList<ICard> cards = new List<ICard>();
     cards.Add(new Card(CardFace.Five, CardSuit.Hearts));
     cards.Add(new Card(CardFace.Four, CardSuit.Hearts));
     cards.Add(new Card(CardFace.Three, CardSuit.Diamonds));
     cards.Add(new Card(CardFace.Two, CardSuit.Diamonds));
     cards.Add(new Card(CardFace.Ace, CardSuit.Hearts));
     IHand hand = new Hand(cards);
     bool expected = true;
     bool actual;
     actual = target.IsStraight(hand);
     Assert.AreEqual(expected, actual);
 }
Esempio n. 30
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        public void IsStraightNullTest()
        {
            PokerHandsChecker handsChecker = new PokerHandsChecker();

            Assert.IsFalse(handsChecker.IsStraight(null));
        }
 public void TestPokerCheckerStraightHand()
 {
     List<ICard> cards = new List<ICard>();
     cards.Add(new Card(CardFace.King, CardSuit.Diamonds));
     cards.Add(new Card(CardFace.Queen, CardSuit.Hearts));
     cards.Add(new Card(CardFace.Jack, CardSuit.Spades));
     cards.Add(new Card(CardFace.Ten, CardSuit.Clubs));
     cards.Add(new Card(CardFace.Nine, CardSuit.Spades));
     var hand = new Hand(cards);
     var checker = new PokerHandsChecker();
     Assert.IsTrue(checker.IsStraight(hand));
 }
Esempio n. 32
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        static void Main()
        {
            ICard card = new Card(CardFace.Ace, CardSuit.Clubs);

            Console.WriteLine("Current card is: " + card + Environment.NewLine);

            ///Normal hand\\\
            IHand hand = new Hand(new List <ICard>()
            {
                new Card(CardFace.Three, CardSuit.Clubs),
                new Card(CardFace.Six, CardSuit.Diamonds),
                new Card(CardFace.King, CardSuit.Hearts),
                new Card(CardFace.Two, CardSuit.Spades),
                new Card(CardFace.Seven, CardSuit.Diamonds),
            });

            /////Flush\\\
            //IHand hand = new Hand(new List<ICard>() {
            //    new Card(CardFace.Ace, CardSuit.Clubs),
            //    new Card(CardFace.Ace, CardSuit.Clubs),
            //    new Card(CardFace.King, CardSuit.Clubs),
            //    new Card(CardFace.King, CardSuit.Clubs),
            //    new Card(CardFace.Seven, CardSuit.Clubs),
            //});

            /////Four of a kind\\\
            //IHand hand = new Hand(new List<ICard>() {
            //    new Card(CardFace.Ace, CardSuit.Clubs),
            //    new Card(CardFace.Ace, CardSuit.Diamonds),
            //    new Card(CardFace.Ace, CardSuit.Hearts),
            //    new Card(CardFace.Ace, CardSuit.Spades),
            //    new Card(CardFace.Eight, CardSuit.Clubs),
            //});

            /////One pair\\\
            //IHand hand = new Hand(new List<ICard>() {
            //    new Card(CardFace.Ace, CardSuit.Clubs),
            //    new Card(CardFace.Ace, CardSuit.Diamonds),
            //    new Card(CardFace.Five, CardSuit.Hearts),
            //    new Card(CardFace.Jack, CardSuit.Spades),
            //    new Card(CardFace.Eight, CardSuit.Clubs),
            //});

            /////Two pairs\\\
            //IHand hand = new Hand(new List<ICard>() {
            //    new Card(CardFace.Ace, CardSuit.Clubs),
            //    new Card(CardFace.Ace, CardSuit.Diamonds),
            //    new Card(CardFace.Five, CardSuit.Hearts),
            //    new Card(CardFace.Jack, CardSuit.Spades),
            //    new Card(CardFace.Jack, CardSuit.Clubs),
            //});

            /////Straight Flush\\\
            //IHand hand = new Hand(new List<ICard>() {
            //    new Card(CardFace.Jack, CardSuit.Clubs),
            //    new Card(CardFace.Ten, CardSuit.Clubs),
            //    new Card(CardFace.Nine, CardSuit.Clubs),
            //    new Card(CardFace.Eight, CardSuit.Clubs),
            //    new Card(CardFace.Seven, CardSuit.Clubs),
            //});

            /////Full House\\\
            //IHand hand = new Hand(new List<ICard>() {
            //    new Card(CardFace.Six, CardSuit.Diamonds),
            //    new Card(CardFace.Six, CardSuit.Hearts),
            //    new Card(CardFace.Nine, CardSuit.Clubs),
            //    new Card(CardFace.Nine, CardSuit.Spades),
            //    new Card(CardFace.Nine, CardSuit.Clubs),
            //});

            /////Straight\\\
            //IHand hand = new Hand(new List<ICard>() {
            //    new Card(CardFace.King, CardSuit.Diamonds),
            //    new Card(CardFace.Queen, CardSuit.Hearts),
            //    new Card(CardFace.Jack, CardSuit.Clubs),
            //    new Card(CardFace.Ten, CardSuit.Spades),
            //    new Card(CardFace.Nine, CardSuit.Clubs),
            //});

            Console.WriteLine(hand + Environment.NewLine);

            IPokerHandsChecker checker = new PokerHandsChecker();

            Console.WriteLine("Is this hand valid: " + checker.IsValidHand(hand));
            Console.WriteLine("Do you have one pair: " + checker.IsOnePair(hand));
            Console.WriteLine("Do you have two pairs: " + checker.IsTwoPair(hand));
            Console.WriteLine("Do you have a flush: " + checker.IsFlush(hand));
            Console.WriteLine("Do you have four of a kind: " + checker.IsFourOfAKind(hand));
            Console.WriteLine("Do you have three of a kind: " + checker.IsThreeOfAKind(hand));
            Console.WriteLine("Do you have straight flush: " + checker.IsStraightFlush(hand));
            Console.WriteLine("Do you have a full house: " + checker.IsFullHouse(hand));
            Console.WriteLine("Do you have a straight: " + checker.IsStraight(hand));
            Console.WriteLine("Do you have high card: " + checker.IsHighCard(hand));
        }