Esempio n. 1
0
        public static rsItem GetRessources()
        {
            ShuffleItems res = new ShuffleItems();

            for (int i = 0; i < res.Items.Length; i++)
            {
                res.Items[i] = (BitConverter.ToUInt16(savedata, Items.Ofset(i)) >> Items.Shift()) & 0x7F;
            }
            for (int i = 0; i < res.Enchantments.Length; i++)
            {
                res.Enchantments[i] = (savedata[Enhancements.Ofset(i)] >> Enhancements.Shift()) & 0x7F;
            }
            return(new rsItem
            {
                Hearts = (BitConverter.ToUInt16(savedata, Hearts.Ofset()) >> Hearts.Shift()) & 0x7F,
                Coins = (BitConverter.ToInt32(savedata, Coins.Ofset()) >> Coins.Shift()) & 0x1FFFF,
                Jewels = (BitConverter.ToInt32(savedata, Jewels.Ofset()) >> Jewels.Shift()) & 0xFF,
                Items = res.Items,
                Enhancements = res.Enchantments
            });
        }
Esempio n. 2
0
 public static void SetResources(int hearts = 0, uint coins = 0, uint jewels = 0, int[] items = null, int[] enhancements = null)
 {
     if (items == null)
     {
         items = new int[ShuffleItems.ILength];
     }
     if (enhancements == null)
     {
         enhancements = new int[ShuffleItems.ELength];
     }
     Array.Copy(BitConverter.GetBytes((BitConverter.ToUInt32(savedata, Coins.Ofset()) & 0xF0000007) | (coins << Coins.Shift()) | (jewels << Jewels.Shift())), 0, savedata, Coins.Ofset(), 4);
     Array.Copy(BitConverter.GetBytes((BitConverter.ToUInt16(savedata, Hearts.Ofset()) & 0xC07F) | (hearts << Hearts.Shift())), 0, savedata, Hearts.Ofset(), 2);
     for (int i = 0; i < ShuffleItems.ILength; i++) //Items (battle)
     {
         ushort val = BitConverter.ToUInt16(savedata, Items.Ofset(i));
         val &= 0x7F;
         val |= (ushort)(items[i] << Items.Shift());
         Array.Copy(BitConverter.GetBytes(val), 0, savedata, Items.Ofset(i), 2);
     }
     for (int i = 0; i < ShuffleItems.ELength; i++) //Enhancements (pokemon)
     {
         savedata[Enhancements.Ofset(i)] = (byte)((((enhancements[i]) << Enhancements.Shift()) & 0xFE) | (savedata[Enhancements.Ofset(i)] & Enhancements.Shift()));
     }
 }