Esempio n. 1
0
        /// <summary>
        /// Initialization of variables used in battles
        /// </summary>
        /// <param name="alliedTrainer">instance of an allied trainer</param>
        /// <param name="trainer">instance of an enemy trainer</param>
        /// <returns>returns instance of game</returns>
        public BattleScreen InitializeBattle(Trainer alliedTrainer, Trainer trainer)
        {
            _battle = new Battle(GameRef, alliedTrainer, trainer, true);
            _battle.Exit += EndBattle;
            ChildComponents.Add(_battle);
            StateManager.PushState(this);
            AudioController.PauseAll();
            AudioController.RequestTrack("battle").Play();

            return this;
        }
Esempio n. 2
0
        /// <summary>
        /// updates variables used for the drawing logic
        /// </summary>
        /// <param name="gameTime">provides a snapshot of the gametime</param>
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            if (_battleFlaggedForRemoval)
            {
                StateManager.PopState();
                ChildComponents.Remove(_battle);
                AudioController.RequestTrack("victory").Stop();
                AudioController.RestartAllPaused();
                _battle = null;
                _battleFlaggedForRemoval = false;
            }
        }