void Cleanup(HitBox target) { projectile.GetWorld().DestroyBody(projectile); }
void Cleanup(HitBox target) { projectile.GetWorld().DestroyBody(projectile); }
void Cleanup(HitBox target) { projectile.GetWorld().DestroyBody(projectile); }
void Cleanup(HitBox target) { projectile.GetWorld().DestroyBody(projectile); }