public static int? ShowDialog(Window owner, int gameIndex)
 {
     SendPokeblockToWindow window = new SendPokeblockToWindow(gameIndex);
     window.Owner = owner;
     var result = window.ShowDialog();
     if (result != null && result.Value) {
         return window.gameIndex;
     }
     return null;
 }
        public static int?ShowDialog(Window owner, int gameIndex)
        {
            SendPokeblockToWindow window = new SendPokeblockToWindow(gameIndex);

            window.Owner = owner;
            var result = window.ShowDialog();

            if (result != null && result.Value)
            {
                return(window.gameIndex);
            }
            return(null);
        }
Esempio n. 3
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        private void OnPokeblockSendTo(object sender, EventArgs e)
        {
            int?result = SendPokeblockToWindow.ShowDialog(Window.GetWindow(this), blockCase.Inventory.GameIndex);

            if (result != null)
            {
                if (HasSelection)
                {
                    bool noRoom = false;
                    foreach (Pokeblock block in SelectedBlocks)
                    {
                        if (PokeManager.GetGameSaveAt(result.Value).Inventory.Pokeblocks.HasRoomForPokeblock)
                        {
                            PokeManager.GetGameSaveAt(result.Value).Inventory.Pokeblocks.AddPokeblock(block);
                            blockCase.TossPokeblockAt(blockCase.IndexOf(block));
                        }
                        else
                        {
                            noRoom = true;
                        }
                    }
                    if (noRoom)
                    {
                        TriggerMessageBox.Show(Window.GetWindow(this), "The Pokéblock Case filled up before all of the selection could be sent", "No Room");
                    }
                }
                else
                {
                    if (PokeManager.GetGameSaveAt(result.Value).Inventory.Pokeblocks.HasRoomForPokeblock)
                    {
                        PokeManager.GetGameSaveAt(result.Value).Inventory.Pokeblocks.AddPokeblock(selectedBlock);
                        blockCase.TossPokeblockAt(selectedIndex);
                    }
                    else
                    {
                        // No room for item
                        TriggerMessageBox.Show(Window.GetWindow(this), "No room for that Pokéblock", "No Room");
                    }
                }
            }
        }