Esempio n. 1
0
        private void ParseFirstClientMsg()
        {
            try
            {
                clientRecvMsg.Position = clientRecvMsg.GetPacketHeaderSize();

                OutgoingPacketType protocolId = (OutgoingPacketType)clientRecvMsg.GetByte();
                int position;

                switch (protocolId)
                {
                case OutgoingPacketType.LoginServerRequest:

                    protocol = Protocol.Login;
                    clientRecvMsg.GetUInt16();
                    ushort clientVersion = clientRecvMsg.GetUInt16();

                    clientRecvMsg.GetUInt32();
                    clientRecvMsg.GetUInt32();
                    clientRecvMsg.GetUInt32();

                    position = clientRecvMsg.Position;

                    clientRecvMsg.RsaOTDecrypt();

                    if (clientRecvMsg.GetByte() != 0)
                    {
                        Restart();
                        return;
                    }

                    xteaKey[0] = clientRecvMsg.GetUInt32();
                    xteaKey[1] = clientRecvMsg.GetUInt32();
                    xteaKey[2] = clientRecvMsg.GetUInt32();
                    xteaKey[3] = clientRecvMsg.GetUInt32();

                    clientRecvMsg.GetUInt32();     // account number
                    clientRecvMsg.GetString();     // password

                    clientRecvMsg.RsaOTEncrypt(position);

                    clientRecvMsg.InsertPacketHeader();

                    serverTcp    = new TcpClient(loginServers[selectedLoginServer].Server, loginServers[selectedLoginServer].Port);
                    serverStream = serverTcp.GetStream();
                    serverStream.Write(clientRecvMsg.GetBuffer(), 0, clientRecvMsg.Length);
                    serverStream.BeginRead(serverRecvMsg.GetBuffer(), 0, 2, new AsyncCallback(ServerReadCallBack), null);
                    //clientStream.BeginRead(clientRecvMsg.GetBuffer(), 0, 2, new AsyncCallback(ClientReadCallBack), null);
                    break;

                case OutgoingPacketType.GameServerRequest:

                    protocol = Protocol.World;

                    clientRecvMsg.GetUInt16();
                    clientRecvMsg.GetUInt16();

                    position = clientRecvMsg.Position;

                    clientRecvMsg.RsaOTDecrypt();

                    if (clientRecvMsg.GetByte() != 0)
                    {
                        Restart();
                        return;
                    }

                    xteaKey[0] = clientRecvMsg.GetUInt32();
                    xteaKey[1] = clientRecvMsg.GetUInt32();
                    xteaKey[2] = clientRecvMsg.GetUInt32();
                    xteaKey[3] = clientRecvMsg.GetUInt32();

                    clientRecvMsg.GetByte();     // GM mode

                    clientRecvMsg.GetUInt32();   // account number
                    string characterName = clientRecvMsg.GetString();

                    clientRecvMsg.GetString();     // password

                    clientRecvMsg.RsaOTEncrypt(position);

                    clientRecvMsg.InsertPacketHeader();

                    int index = GetSelectedIndex(characterName);

                    if (Version.CurrentVersion < 854)
                    {
                        serverTcp    = new TcpClient(BitConverter.GetBytes(charList[index].WorldIP).ToIPString(), charList[index].WorldPort);
                        serverStream = serverTcp.GetStream();
                    }

                    serverStream.Write(clientRecvMsg.GetBuffer(), 0, clientRecvMsg.Length);
                    serverStream.BeginRead(serverRecvMsg.GetBuffer(), 0, 2, new AsyncCallback(ServerReadCallBack), null);
                    clientStream.BeginRead(clientRecvMsg.GetBuffer(), 0, 2, new AsyncCallback(ClientReadCallBack), null);

                    break;

                default:
                    break;
                }
            }
            catch (Exception ex)
            {
                WriteDebug(ex.ToString());
                Restart();
            }
        }