Esempio n. 1
0
 /// <summary>
 /// Create a new PokemonBase object.
 /// </summary>
 /// <param name="pokemonId">Initial value of the PokemonId property.</param>
 /// <param name="name">Initial value of the Name property.</param>
 /// <param name="evoLevel">Initial value of the EvoLevel property.</param>
 /// <param name="abilityOne">Initial value of the AbilityOne property.</param>
 /// <param name="abilityTwo">Initial value of the AbilityTwo property.</param>
 /// <param name="abilityThree">Initial value of the AbilityThree property.</param>
 /// <param name="maleGenderPercent">Initial value of the MaleGenderPercent property.</param>
 /// <param name="primaryType">Initial value of the PrimaryType property.</param>
 /// <param name="subType">Initial value of the SubType property.</param>
 /// <param name="hPStat">Initial value of the HPStat property.</param>
 /// <param name="attackStat">Initial value of the AttackStat property.</param>
 /// <param name="defenseStat">Initial value of the DefenseStat property.</param>
 /// <param name="spAttackStat">Initial value of the SpAttackStat property.</param>
 /// <param name="spDefenseStat">Initial value of the SpDefenseStat property.</param>
 /// <param name="speedStat">Initial value of the SpeedStat property.</param>
 /// <param name="levelSpeed">Initial value of the LevelSpeed property.</param>
 /// <param name="baseExp">Initial value of the BaseExp property.</param>
 /// <param name="baseCatch">Initial value of the BaseCatch property.</param>
 public static PokemonBase CreatePokemonBase(global::System.Int32 pokemonId, global::System.String name, global::System.Int32 evoLevel, global::System.String abilityOne, global::System.String abilityTwo, global::System.String abilityThree, global::System.Single maleGenderPercent, global::System.String primaryType, global::System.String subType, global::System.Int32 hPStat, global::System.Int32 attackStat, global::System.Int32 defenseStat, global::System.Int32 spAttackStat, global::System.Int32 spDefenseStat, global::System.Int32 speedStat, global::System.Int32 levelSpeed, global::System.Int32 baseExp, global::System.Int32 baseCatch)
 {
     PokemonBase pokemonBase = new PokemonBase();
     pokemonBase.PokemonId = pokemonId;
     pokemonBase.Name = name;
     pokemonBase.EvoLevel = evoLevel;
     pokemonBase.AbilityOne = abilityOne;
     pokemonBase.AbilityTwo = abilityTwo;
     pokemonBase.AbilityThree = abilityThree;
     pokemonBase.MaleGenderPercent = maleGenderPercent;
     pokemonBase.PrimaryType = primaryType;
     pokemonBase.SubType = subType;
     pokemonBase.HPStat = hPStat;
     pokemonBase.AttackStat = attackStat;
     pokemonBase.DefenseStat = defenseStat;
     pokemonBase.SpAttackStat = spAttackStat;
     pokemonBase.SpDefenseStat = spDefenseStat;
     pokemonBase.SpeedStat = speedStat;
     pokemonBase.LevelSpeed = levelSpeed;
     pokemonBase.BaseExp = baseExp;
     pokemonBase.BaseCatch = baseCatch;
     return pokemonBase;
 }
Esempio n. 2
0
 /// <summary>
 /// Deprecated Method for adding a new object to the PokemonBases EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToPokemonBases(PokemonBase pokemonBase)
 {
     base.AddObject("PokemonBases", pokemonBase);
 }