public void PlayerReset()
        {
            Debug.LogError("<color=red> Reseting player prefs </color>");

            //SVE SE INICIJALIZUJE NA NULU
            App.score.InitializeBestScoresToZero();
            App.player.uid = "";
//			App.player.password = "";
//			App.player.username = "";
            //App.gc.gcId = "";
            //	App.device.apnToken = "";
//			App.fb.fbid = "";
//			App.fb.fbUsername = "";
//			App.fb.fbEmail = "";
            //App.player.birthday = "";
            //App.player.gender = "";

//			App.sound.sound = "on";
//			App.sound.music = "on";
            //App.notif.notifications = "on";

            //App.player.diamondCount = Crypting.EncryptInt(0);
            App.player.coinsCount = Crypting.EncryptInt(0);
            //App.shop.itemDictionary.Clear();
            //App.player.lives = Crypting.EncryptInt(App.player.maxLives);
            //InitializationHelper.stage.lastLevel = Crypting.EncryptInt(0);
            //InitializationHelper.stage.lastCheckpoint = Crypting.EncryptInt(0);
            //App.inv.inventory = new Dictionary<string, object>();
            //Debug.Log("GAME PROGRESS " + PlayerPrefs.GetString("gameProgress"));
            ResetFromScripts();
            PlayerSave();
        }
        public void PlayerLoad()
        {
//			Debug.Log("<color=blue>Local DB - Player Load</color>");
            PrintPP();
            //POKUSAJ UCITAVANJA STRINGA, PROVERA DA LI PP POSTOJI
            string loadedString = PlayerPrefs.GetString("gameProgress");

            //IGRAC NIJE PRVI PUT U IGRI
            if (loadedString != "")
            {
                //Debug.Log("<color=blue>Local DB - Player was in game before</color>");

                //UCITAVANJE PP U STRING PROMENLJIVE
                string uid          = PlayerPrefs.GetString("uid");
                string gcid         = PlayerPrefs.GetString("gcid");
                string apnToken     = PlayerPrefs.GetString("apnToken");
                string username     = PlayerPrefs.GetString("username");
                string password     = PlayerPrefs.GetString("password");
                string diamondCount = PlayerPrefs.GetString("diamonds");
                string coinsCount   = PlayerPrefs.GetString("coins");
                //Debug.Log(coinsCount + " " + diamondCount);

                string fbid           = PlayerPrefs.GetString("fbid");
                string fbName         = PlayerPrefs.GetString("fbName");
                string fbEmail        = PlayerPrefs.GetString("fbEmail");
                string birthday       = PlayerPrefs.GetString("birthday");
                string gender         = PlayerPrefs.GetString("gender");
                string lives          = PlayerPrefs.GetString("lives");
                string lastLevel      = PlayerPrefs.GetString("lastLevel");
                string lastCheckPoint = PlayerPrefs.GetString("lastCheckpoint");
                string inventory      = PlayerPrefs.GetString("Inventory");

                string sound = PlayerPrefs.GetString("sound");
                string music = PlayerPrefs.GetString("music");
                //string notifications = PlayerPrefs.GetString("notifications");

                //UCITAVANJE SKOROVA
                for (int i = 0; i < bestScores.Count; i++)
                {
                    bestScores[i].score = PlayerPrefs.GetString(bestScores[i].scoreName);
                    if (bestScores[i].score == "")
                    {
                        bestScores[i].score = Crypting.EncryptInt(0);
                    }
                    //	Debug.Log("BEST SCORES " + bestScores[i].score);
                }

                for (int i = 0; i < totalScores.Count; i++)
                {
                    totalScores[i].score = PlayerPrefs.GetString(totalScores[i].scoreName);
                    if (totalScores[i].score == "")
                    {
                        totalScores[i].score = Crypting.EncryptInt(0);
                    }
                    //	Debug.Log("TOTAL SCORES " + totalScores[i].score);
                }

                string shop    = PlayerPrefs.GetString("shop");
                string prehash = secretKey + diamondCount + coinsCount;

                for (int i = 0; i < bestScores.Count; i++)
                {
                    prehash += bestScores[i].score;
                }

                string hashed = mdFiveSum(prehash);

                //				Debug.Log("PREHASH " + prehash);
                //				Debug.Log("HASHED STRING IS " + hashed);
                //				Debug.Log("LOADED STRING IS " + loadedString);
                //
                //				Debug.Log("GAME PROGRESS " + PlayerPrefs.GetString("gameProgress"));

                //Debug.Log("<color=blue>Local DB - PP Loaded</color>");

                //PROVERA DA LI JE PETLJANO SA PLAYER PREFS
                //AKO JESTE, RESETUJ IGRACA
                if (hashed != loadedString && false)
                {
                    Debug.LogError("CHEATEEEEEEEEEEEEER! :)");
                    //PlayerReset();
                }

                //AKO NIJE, UPISI SVE GDE TREBA
                else
                {
                    //Debug.Log("Loading...");
                    //App.player.diamondCount = diamondCount;
                    App.player.coinsCount = coinsCount;
                    App.player.uid        = uid;

                    //App.sound.sound = sound;
                    //App.sound.music = music;
                    //App.notif.notifications = notifications;

                    //DESERIJALIZACIJA SHOPA
                    //App.shop.itemDictionary = Json.Deserialize(shop) as Dictionary<string, object>;
                    //if(shop == "null") App.shop.itemDictionary = new Dictionary<string, object>();

                    //Debug.Log("OK");

                    //App.player.lives = lives;
                    //InitializationHelper.stage.lastLevel = lastLevel;
                    //InitializationHelper.stage.lastCheckpoint = lastCheckPoint;
                    //Debug.Log("Inventory in localdb is " + inventory);
                    //Debug.Log("OK");
                    Debug.Log(inventory);

                    //DESERIJALIZACIJA INVENTARA

                    if (inventory == "null" || inventory == "")
                    {
                        //Debug.Log("OK");

                        //App.inv.inventory = new Dictionary<string, object>();
                        //App.inv.bag = new Dictionary<string, object>();
                    }
                    //else App.inv.inventory = Json.Deserialize(inventory) as Dictionary<string, object>;
                    //Debug.Log("OK");

                    //INICIJALIZUJE SE TORBA
                    //App.inv.InitializeBag();
                    //Debug.Log("OK");

                    //Debug.Log("Inventory in inventory script is " + InitializationHelper.inventory.inventory.ToString());

                    //POSTAVLJAJU SE BEST SCOROVI
                    App.score.SetBestScores(bestScores);
                    App.score.SetTotalScores(totalScores);
                    //Debug.Log("<color=blue>Local DB - Info sent to Game Data, calling Merge</color>");
                    //Debug.Log("GAME PROGRESS " + PlayerPrefs.GetString("gameProgress"));

                    LoadFromScripts();

                    //NAKON USPESNOG UCITAVANJA, POZIVA SE MERGE FUNKCIJA
                }
                localDBReady = true;
            }

            //AKO JE PRVI PUT U IGRI, KREIRAJ NALOG NA SERVERU I AZURIRAJ PLAYER PREFS
            else
            {
                //Debug.Log("<color=blue>Local DB - First time in game, initialize PP, call PlayerSave and Merge</color>");

                //PlayerPrefs.SetString("gameProgress", "None");
                //SVE SE POSTAVLJA NA INICIJALNE VREDNOSTI
                //string prehash2 = secretKey + App.player.diamondCount + App.player.coinsCount;
                //string shop = Json.Serialize(App.shop.itemDictionary);

//				for(int i=0; i<bestScores.Count;i++)
//					prehash2 += bestScores[i].score;
//
                //string hashed2 = mdFiveSum(prehash2);

                //PlayerPrefs.SetString("gameProgress", hashed2);
                PlayerPrefs.SetString("deviceModel", deviceModel);
                PlayerPrefs.SetString("deviceType", deviceType);
                PlayerPrefs.SetString("deviceId", deviceId);
                PlayerPrefs.SetString("deviceName", deviceName);
                PlayerPrefs.SetString("diamonds", Crypting.EncryptInt(0).ToString());
                PlayerPrefs.SetString("coins", Crypting.EncryptInt(0).ToString());
                PlayerPrefs.SetString("timeZone", timeZone);
                //PlayerPrefs.SetString("lives", Crypting.EncryptInt(App.player.maxLives));
                PlayerPrefs.SetString("lastLevel", Crypting.EncryptInt(0));
                PlayerPrefs.SetString("lastCheckpoint", Crypting.EncryptInt(0));

                PlayerPrefs.SetString("sound", "on");
                //App.sound.sound = "on";
                PlayerPrefs.SetString("music", "on");
                //App.sound.music = "on";
                //PlayerPrefs.SetString("notifications", "on");



                //INVENTAR I TRANSAKCIJE SE POSTAVLJAJU NA INICIJALNE VREDNOSTI
                //App.inv.inventory = new Dictionary<string, object>();
                PlayerPrefs.SetString("Inventory", "");
                //App.inv.bag = new Dictionary<string, object>();
                //App.shop.itemDictionary = new Dictionary<string, object>();
                PlayerPrefs.SetString("shop", "");
                //PlayerPrefs.SetString("lives", player.maxLives.ToString());

                //App.player.diamondCount = Crypting.EncryptInt(0);
                App.player.coinsCount = Crypting.EncryptInt(0);
                //App.shop.UpdateCoinsLabels("0");
                //InitializationHelper.stage.lastLevel = Crypting.EncryptInt(0);
                //InitializationHelper.stage.lastCheckpoint = Crypting.EncryptInt(0);
                ResetFromScripts();

                for (int i = 0; i < bestScores.Count; i++)
                {
                    PlayerPrefs.SetString(bestScores[i].scoreName, bestScores[i].score);
                }
                for (int i = 0; i < totalScores.Count; i++)
                {
                    PlayerPrefs.SetString(totalScores[i].scoreName, totalScores[i].score);
                }

                //Debug.Log("GAME PROGRESS " + PlayerPrefs.GetString("gameProgress"));

                //PAMTI SE SVE U PP I ZOVE SE MERGE

                PlayerSave();
                SaveFromScripts();
                //Debug.Log("GAME PROGRESS " + PlayerPrefs.GetString("gameProgress"));
            }

            //App.sound.CheckButtons ();
            //PrintPP();
            //gameData.localDBReady = true;
            //Debug.Log ("<color=blue>Local DB is ready</color>");
            //App.server.Merge();
        }