Esempio n. 1
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        static double GetDefense(Pokemon Opponent, MoveKind MoveKind, BattleViewModel Battle, bool CriticalHit)
        {
            if (MoveKind == MoveKind.Special)
            {
                double special = Opponent.Stats.GetValue(Stats.SpecialDefense, CriticalHit);

                if (Battle.SuppressWeather == 0 && Battle.Weather == Weather.Sandstorm && Opponent.Is(Types.Rock))
                {
                    special *= 1.5;
                }

                return(special);
            }

            double physical = Opponent.Stats.GetValue(Stats.Defense, CriticalHit);

            // Marvel Scale
            if (Opponent.Ability == Ability.MarvelScale &&
                Opponent.NonVolatileStatus != NonVolatileStatus.None)
            {
                physical *= 1.5;
            }

            return(physical);
        }
Esempio n. 2
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        public static async Task AlterWeather(Pokemon Pokemon, Weather Weather, BattleViewModel Battle)
        {
            if (Battle.Weather.Is(Weather.ExtremelyHarshSunlight, Weather.HeavyRain, Weather.MysteriousAirCurrent))
            {
                await Battle.WriteStatus("But it failed");

                return;
            }

            Battle.Weather         = Weather;
            Battle.WeatherDuration = 5;

            switch (Weather)
            {
            case Weather.Rain:
                if (Pokemon.HeldItem == HeldItem.DampRock)
                {
                    Battle.WeatherDuration = 8;
                }

                await Battle.WriteStatus("It started to rain");

                break;

            case Weather.HarshSunlight:
                if (Pokemon.HeldItem == HeldItem.HeatRock)
                {
                    Battle.WeatherDuration = 8;
                }

                await Battle.WriteStatus("The sunlight turned harsh");

                break;

            case Weather.Hail:
                if (Pokemon.HeldItem == HeldItem.IcyRock)
                {
                    Battle.WeatherDuration = 8;
                }

                await Battle.WriteStatus("It started to hail");

                break;

            case Weather.Sandstorm:
                if (Pokemon.HeldItem == HeldItem.SmoothRock)
                {
                    Battle.WeatherDuration = 8;
                }

                await Battle.WriteStatus("A sandstorm kicked in");

                break;
            }
        }
Esempio n. 3
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        public static async Task ConfusedSelfAttack(Pokemon Pokemon, BattleViewModel Battle)
        {
            // Typeless 40 base power Physical attack
            var damage = GetBaseDamage(Pokemon.Level, 40,
                                       GetAttack(Pokemon, MoveKind.Physical, Battle, false),
                                       GetDefense(Pokemon, MoveKind.Physical, Battle, false));

            await Pokemon.Stats.Damage((int)damage, Battle);

            await Battle.WriteStatus($"{Battle.GetStatusName(Pokemon)} hurt itself in confusion");
        }
Esempio n. 4
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        public static async Task Recover(Pokemon Attacker, int Amount, BattleViewModel Battle)
        {
            var maxHp = Attacker.Stats.MaxHP;

            if (Attacker.Stats.CurrentHP < maxHp)
            {
                Attacker.Stats.Heal(Amount);

                await Battle.WriteStatus($"{Battle.GetStatusName(Attacker)}'s HP was restored");
            }
            else
            {
                await Battle.WriteStatus($"{Battle.GetStatusName(Attacker)}'s already has full HP");
            }
        }
Esempio n. 5
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        static async Task Confuse(Pokemon Target, double Probability, BattleViewModel Battle)
        {
            if (Target.ConfusionCounter > 0)
            {
                return;
            }

            if (BattleViewModel.Random.NextDouble() > Probability)
            {
                return;
            }

            // Own Tempo
            if (Target.Ability == Ability.OwnTempo)
            {
                return;
            }

            Target.ConfusionCounter = BattleViewModel.Random.Next(1, 5);

            await Battle.WriteStatus($"{Battle.GetStatusName(Target)} is confused.");
        }
Esempio n. 6
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        static double GetAttack(Pokemon Attacker, MoveKind MoveKind, BattleViewModel Battle, bool CriticalHit)
        {
            if (MoveKind == MoveKind.Special)
            {
                double special = Attacker.Stats.GetValue(Stats.SpecialAttack, CriticalHit);

                if (Attacker.Ability is AttackMultiplierAbility attackMultiplierAbility &&
                    attackMultiplierAbility.Special &&
                    attackMultiplierAbility.Check(Attacker, null, null, Battle))
                {
                    special *= attackMultiplierAbility.Multiplier;
                }

                // Light Ball
                if (Attacker.HeldItem == HeldItem.LightBall && Attacker.Species == PokemonSpecies.Pikachu)
                {
                    special *= 2;
                }

                return(special);
            }

            double physical = Attacker.Stats.GetValue(Stats.Attack, CriticalHit);

            if (Attacker.Ability is AttackMultiplierAbility attackMultAbility &&
                attackMultAbility.Physical &&
                attackMultAbility.Check(Attacker, null, null, Battle))
            {
                physical *= attackMultAbility.Multiplier;
            }

            // Light Ball
            if (Attacker.HeldItem == HeldItem.LightBall && Attacker.Species == PokemonSpecies.Pikachu)
            {
                physical *= 2;
            }

            return(physical);
        }
Esempio n. 7
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        public static int GetEffectiveSpeed(this Pokemon Pokemon, BattleViewModel Battle)
        {
            double speed = Pokemon.Stats.GetValue(Stats.Speed);

            if (Battle.SuppressWeather == 0)
            {
                // Chlorophyll
                if (Pokemon.Ability == Ability.Chlorophyll && Battle.Weather.Is(Weather.HarshSunlight, Weather.ExtremelyHarshSunlight))
                {
                    speed *= 2;
                }

                // Swift Swim
                if (Pokemon.Ability == Ability.SwiftSwim && Battle.Weather.Is(Weather.Rain, Weather.HeavyRain))
                {
                    speed *= 2;
                }

                // Sand Rush
                if (Pokemon.Ability == Ability.SandRush && Battle.Weather == Weather.Sandstorm)
                {
                    speed *= 2;
                }
            }

            // Quick Feet
            if (Pokemon.Ability == Ability.QuickFeet && Pokemon.NonVolatileStatus != NonVolatileStatus.None)
            {
                speed *= 1.5;
            }

            // Paralysis
            else if (Pokemon.NonVolatileStatus == NonVolatileStatus.Paralysis)
            {
                speed /= 2;
            }

            return((int)speed);
        }
Esempio n. 8
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        static async Task GiveNonVolatileStatus(NonVolatileStatusDefinition Definition, Pokemon Target, Pokemon Attacker, BattleViewModel Battle, Func <Task> AbilityCallback = null)
        {
            if (Definition == null)
            {
                return;
            }

            if (Target.Stats.CurrentHP == 0)
            {
                return;
            }

            if (Target.NonVolatileStatus != NonVolatileStatus.None)
            {
                return;
            }

            // Leaf Guard
            if (Battle.SuppressWeather == 0 && Target.Ability == Ability.LeafGuard &&
                Battle.Weather.Is(Weather.HarshSunlight, Weather.ExtremelyHarshSunlight))
            {
                return;
            }

            if (Definition.Probability < 1 && BattleViewModel.Random.NextDouble() > Definition.Probability)
            {
                return;
            }

            switch (Definition.Status)
            {
            case NonVolatileStatus.Burn:
                if (Target.Is(Types.Fire))
                {
                    return;
                }

                // Water Veil, Water Bubble
                if (Target.Ability.Is(Ability.WaterVeil, Ability.WaterBubble))
                {
                    return;
                }

                if (AbilityCallback != null)
                {
                    await AbilityCallback.Invoke();
                }

                Target.NonVolatileStatus = NonVolatileStatus.Burn;

                await Battle.WriteStatus($"{Battle.GetStatusName(Target)} is burned");

                break;

            case NonVolatileStatus.Freeze:
                if (Battle.SuppressWeather == 0 && Battle.Weather.Is(Weather.HarshSunlight, Weather.ExtremelyHarshSunlight))
                {
                    return;
                }

                if (Target.Is(Types.Ice))
                {
                    return;
                }

                // Magma Armor
                if (Target.Ability == Ability.MagmaArmor)
                {
                    return;
                }

                if (AbilityCallback != null)
                {
                    await AbilityCallback.Invoke();
                }

                Target.NonVolatileStatus = NonVolatileStatus.Freeze;

                await Battle.WriteStatus($"{Battle.GetStatusName(Target)} is frozen");

                break;

            case NonVolatileStatus.Paralysis:
                if (Target.Is(Types.Electric))
                {
                    return;
                }

                // Limber
                if (Target.Ability == Ability.Limber)
                {
                    return;
                }

                if (AbilityCallback != null)
                {
                    await AbilityCallback.Invoke();
                }

                Target.NonVolatileStatus = NonVolatileStatus.Paralysis;

                await Battle.WriteStatus($"{Battle.GetStatusName(Target)} is paralysed. It may be unable to move.");

                break;

            case NonVolatileStatus.Poison:
            case NonVolatileStatus.BadPoison:
                if (Attacker?.Ability != Ability.Corrosion)
                {
                    if (Target.Is(Types.Poison, Types.Steel))
                    {
                        return;
                    }
                }

                // Immunity
                if (Target.Ability == Ability.Immunity)
                {
                    return;
                }

                if (AbilityCallback != null)
                {
                    await AbilityCallback.Invoke();
                }

                Target.NonVolatileStatus = Definition.Status;

                await Battle.WriteStatus($"{Battle.GetStatusName(Target)} is poisoned.");

                break;

            case NonVolatileStatus.Sleep:
                if (Target.Ability.Is(Ability.Insomnia, Ability.VitalSpirit))
                {
                    return;
                }

                if (AbilityCallback != null)
                {
                    await AbilityCallback.Invoke();
                }

                Target.SleepCounter      = BattleViewModel.Random.Next(1, 4);
                Target.NonVolatileStatus = NonVolatileStatus.Sleep;

                await Battle.WriteStatus($"{Battle.GetStatusName(Target)} fell asleep.");

                break;
            }

            // Synchronize
            if (Target.Ability == Ability.Synchronize && Attacker != null)
            {
                switch (Definition.Status)
                {
                case NonVolatileStatus.Burn:
                case NonVolatileStatus.Paralysis:
                case NonVolatileStatus.Poison:
                case NonVolatileStatus.BadPoison:
                    await Battle.ShowAbility(Target);

                    await GiveNonVolatileStatus(new NonVolatileStatusDefinition(Definition.Status), Attacker, Target, Battle);

                    break;
                }
            }
        }
Esempio n. 9
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        public static async Task StatChanges(Pokemon Attacker, Pokemon Opponent, IEnumerable <StatChange> StatChanges, BattleViewModel Battle)
        {
            foreach (var statChange in StatChanges)
            {
                if (statChange.Probability < 1)
                {
                    if (BattleViewModel.Random.NextDouble() > statChange.Probability)
                    {
                        continue;
                    }
                }

                var stageChange = statChange.StageChange;

                var victim = statChange.Self ? Attacker : Opponent;

                if (victim.Stats.CurrentHP == 0)
                {
                    continue;
                }

                // Clear Body, White Smoke, Full Metal Body
                if (stageChange < 0 && !statChange.Self && victim.Ability.Is(Ability.ClearBody, Ability.WhiteSmoke, Ability.FullMetalBody))
                {
                    await Battle.ShowAbility(victim);

                    await Battle.WriteStatus($"{Battle.GetStatusName(victim)}'s {statChange.Stat.SpaceAtCapitals()} was not lowered.");

                    continue;
                }

                // Contrary
                if (victim.Ability == Ability.Contrary)
                {
                    stageChange = -stageChange;
                }

                if (!statChange.Self &&
                    victim.Ability is StatFallPreventionAbility statFallPreventionAbility &&
                    statFallPreventionAbility.Stat == statChange.Stat &&
                    stageChange < 0)
                {
                    await Battle.ShowAbility(victim);

                    await Battle.WriteStatus($"{Battle.GetStatusName(victim)} {statChange.Stat.SpaceAtCapitals()} was not lowered");

                    continue;
                }

                stageChange = victim.Stats.ChangeStage(statChange.Stat, stageChange);

                if (stageChange == 0)
                {
                    await Battle.WriteStatus($"{Battle.GetStatusName(victim)}'s {statChange.Stat.SpaceAtCapitals()} won't go any {(statChange.StageChange > 0 ? "higher" : "lower")}");
                }
                else
                {
                    var sharply = stageChange > 1 || stageChange < -1;

                    await Battle.WriteStatus($"{Battle.GetStatusName(victim)}'s {statChange.Stat.SpaceAtCapitals()} {(stageChange > 0 ? "rose" : "fell")}{(sharply ? " sharply" : "")}");
                }
            }
        }
Esempio n. 10
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        static async Task ContactEffects(Pokemon Attacker, Move Move, Pokemon Opponent, BattleViewModel Battle)
        {
            // Long Reach
            if (Attacker.Ability == Ability.LongReach)
            {
                return;
            }

            if (Move.Info.Flags.HasFlag(MoveFlags.Contact))
            {
                #region Opponent Abilities
                // Static
                if (Opponent.Ability == Ability.Static && Attacker.NonVolatileStatus == NonVolatileStatus.None)
                {
                    await GiveNonVolatileStatus(new NonVolatileStatusDefinition(NonVolatileStatus.Paralysis, 0.3), Attacker, Opponent, Battle, () => Battle.ShowAbility(Opponent));
                }

                // Flame Body
                else if (Opponent.Ability == Ability.FlameBody)
                {
                    await GiveNonVolatileStatus(new NonVolatileStatusDefinition(NonVolatileStatus.Burn, 0.3), Attacker, Opponent, Battle, () => Battle.ShowAbility(Opponent));
                }

                // Gooey, Tangling Hair
                else if (Opponent.Ability.Is(Ability.Gooey, Ability.TanglingHair))
                {
                    await StatChange(Attacker, Stats.Speed, -1, Battle);
                }

                // Iron Barbs, Rough Skin
                else if (Opponent.Ability.Is(Ability.IronBarbs, Ability.RoughSkin))
                {
                    await Battle.ShowAbility(Opponent);

                    await Battle.WriteStatus($"{Battle.GetStatusName(Attacker)} took damaged");

                    await Attacker.Stats.Damage(Attacker.Stats.MaxHP / 8, Battle);
                }

                // Poison Point
                else if (Opponent.Ability == Ability.PoisonPoint)
                {
                    await GiveNonVolatileStatus(new NonVolatileStatusDefinition(NonVolatileStatus.Poison, 0.3), Attacker, Opponent, Battle, () => Battle.ShowAbility(Opponent));
                }

                // Effect Spore
                else if (Opponent.Ability == Ability.EffectSpore)
                {
                    var status = NonVolatileStatus.None;

                    switch (BattleViewModel.Random.Next(3))
                    {
                    case 0:
                        status = NonVolatileStatus.Poison;
                        break;

                    case 1:
                        status = NonVolatileStatus.Paralysis;
                        break;

                    case 2:
                        status = NonVolatileStatus.Sleep;
                        break;
                    }

                    await GiveNonVolatileStatus(new NonVolatileStatusDefinition(status, 0.3), Attacker, Opponent, Battle, () => Battle.ShowAbility(Opponent));
                }
                #endregion

                #region Attacker abilities
                // Poison Touch
                if (Attacker.Ability == Ability.PoisonTouch)
                {
                    await GiveNonVolatileStatus(new NonVolatileStatusDefinition(NonVolatileStatus.Poison, 0.3), Opponent, Attacker, Battle, () => Battle.ShowAbility(Attacker));
                }
                #endregion
            }
        }
Esempio n. 11
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        static double?GetPower(Pokemon Attacker, Move Move, Pokemon Opponent, BattleViewModel Battle)
        {
            var power = Move.Info.PowerFunction?.Invoke(Attacker, Move, Opponent, Battle);

            if (power == null)
            {
                return(null);
            }

            // Technician
            if (power <= 60 && Attacker.Ability == Ability.Technician)
            {
                power *= 1.5;
            }

            else if (Attacker.Ability is NormalizingAbility && Move.Info.Type == Types.Normal)
            {
                power *= 1.2;
            }

            // Strong Jaws
            else if (Move.Info.Flags.HasFlag(MoveFlags.Bite) && Attacker.Ability == Ability.StrongJaws)
            {
                power *= 1.5;
            }

            // Mega Launcher
            else if (Move.Info.Flags.HasFlag(MoveFlags.Pulse) && Attacker.Ability == Ability.MegaLauncher)
            {
                power *= 1.5;
            }

            // Iron Fist
            else if (Move.Info.Flags.HasFlag(MoveFlags.Punch) && Attacker.Ability == Ability.IronFist)
            {
                power *= 1.2;
            }

            // Reckless
            else if (Move.Info.Recoil > 0 && Attacker.Ability == Ability.Reckless)
            {
                power *= 1.2;
            }

            // Sand Force
            else if (Battle.SuppressWeather == 0 && Attacker.Ability == Ability.SandForce && Battle.Weather == Weather.Sandstorm)
            {
                if (Move.Type == Types.Rock || Move.Type == Types.Ground || Move.Type == Types.Steel)
                {
                    power *= 1.3;
                }
            }

            // Water Bubble
            else if (Attacker.Ability == Ability.WaterBubble && Move.Type == Types.Water)
            {
                power *= 2;
            }

            // Steelworker
            else if (Attacker.Ability == Ability.Steelworker && Move.Type == Types.Steel)
            {
                power *= 1.5;
            }

            if (Battle.SuppressWeather == 0)
            {
                power *= WeatherPowerMultiplier(Move, Battle.Weather);
            }

            // Type Enhancement
            switch (Attacker.HeldItem)
            {
            case TypeEnhancement enhancement when enhancement.Type == Move.Type:
                power *= enhancement.Multiplier;
                break;

            case Gem gem when Move.Type == gem.Type:
                power *= 1.3;

                Attacker.HeldItem = null;
                break;
            }

            return(power);
        }
Esempio n. 12
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        static async Task <bool> Absorb(Move Move, Pokemon Opponent, BattleViewModel Battle)
        {
            // Flash Fire
            if (Opponent.Ability == Ability.FlashFire && Move.Type == Types.Fire)
            {
                await Battle.ShowAbility(Opponent);

                await Battle.WriteStatus($"{Battle.GetStatusName(Opponent)} absorbed the attack");

                // Hit by a fire type move
                Opponent.AbilityData = 1;

                return(true);
            }

            // Motor Drive
            if (Opponent.Ability == Ability.MotorDrive && Move.Type == Types.Electric &&
                Opponent.GetTypeEffectiveness(Types.Electric) > 0)
            {
                await Battle.ShowAbility(Opponent);

                await StatChange(Opponent, Stats.Speed, 1, Battle);

                return(true);
            }

            // Sap Sipper
            if (Opponent.Ability == Ability.SapSipper && Move.Type == Types.Grass)
            {
                await Battle.ShowAbility(Opponent);

                await StatChange(Opponent, Stats.Attack, 1, Battle);

                return(true);
            }

            // Volt Absorb
            if (Opponent.Ability == Ability.VoltAbsorb && Move.Type == Types.Electric &&
                Opponent.GetTypeEffectiveness(Types.Electric) > 0)
            {
                await Battle.ShowAbility(Opponent);

                if (Opponent.Stats.Heal(Opponent.Stats.MaxHP / 4))
                {
                    await Battle.WriteStatus($"{Battle.GetStatusName(Opponent)} absorbed the attack.");
                }

                return(true);
            }

            // Water Absorb, Dry Skin
            if (Opponent.Ability.Is(Ability.WaterAbsorb, Ability.DrySkin) && Move.Type == Types.Water &&
                Opponent.GetTypeEffectiveness(Types.Water) > 0)
            {
                await Battle.ShowAbility(Opponent);

                if (Opponent.Stats.Heal(Opponent.Stats.MaxHP / 4))
                {
                    await Battle.WriteStatus($"{Battle.GetStatusName(Opponent)} absorbed the attack.");
                }

                return(true);
            }

            return(false);
        }
Esempio n. 13
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        static double TypeEffectiveness(Pokemon Attacker, Move Move, Pokemon Opponent, BattleViewModel Battle, List <string> TextsToDisplay)
        {
            var typeEffect = Poke.TypeEffectiveness.Get(Move.Type, Opponent.PrimaryType, Opponent.SecondaryType);

            // Levitate
            if (Move.Type == Types.Ground && Opponent.Ability == Ability.Levitate)
            {
                typeEffect = 0;
            }

            // Bulletproof
            if (Move.Info.Flags.HasFlag(MoveFlags.Bullet) && Opponent.Ability == Ability.BulletProof)
            {
                typeEffect = 0;
            }

            // Powder moves don't affect Grass type Pokemon
            if (Move.Info.Flags.HasFlag(MoveFlags.Powder) && (Opponent.Is(Types.Grass) || Opponent.Ability == Ability.Overcoat))
            {
                typeEffect = 0;
            }

            // Soundproof
            if (Move.Info.Flags.HasFlag(MoveFlags.Sound) && Opponent.Ability == Ability.Soundproof)
            {
                typeEffect = 0;
            }

            // Scrappy
            if (Attacker.Ability == Ability.Scrappy && Move.Type.Is(Types.Normal, Types.Fighting) && Opponent.Is(Types.Ghost))
            {
                typeEffect = 1;
            }

            var opposing = Opponent.Side != Battle.PlayerSide ? " opposing" : "";

            if (typeEffect == 0)
            {
                TextsToDisplay.Add($"It does not affect{opposing} {Opponent}");
            }
            else if (typeEffect < 1)
            {
                if (Attacker.Ability == Ability.TintedLens)
                {
                    typeEffect = 2;
                }

                TextsToDisplay.Add($"It is not very effective on{opposing} {Opponent}");
            }
            else if (typeEffect > 1)
            {
                // Prism Armor, Filter, Solid Rock
                if (Opponent.Ability.Is(Ability.PrismArmor, Ability.Filter, Ability.SolidRock))
                {
                    typeEffect *= 0.75;
                }

                // Damage Reduction Berries
                if (Opponent.HeldItem is DamageReductionBerry berry && berry.Type == Move.Type)
                {
                    typeEffect /= 2;

                    TextsToDisplay.Add($"{Battle.GetStatusName(Opponent)} consumed it's {berry}");

                    Opponent.HeldItem = null;
                }

                TextsToDisplay.Add($"It is super effective on{opposing} {Opponent}");
            }

            return(typeEffect);
        }
Esempio n. 14
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        static async Task <bool> IsHit(Pokemon Attacker, Move Move, Pokemon Opponent, BattleViewModel Battle)
        {
            var accuracy = Move.Info.AccuracyFunction?.Invoke(Attacker, Move, Opponent, Battle);

            if (accuracy == null)
            {
                return(true);
            }

            // Wonder Skin
            if (Opponent.Ability == Ability.WonderSkin && Move.Kind == MoveKind.Status)
            {
                accuracy /= 2;
            }

            // No Guard
            if (Attacker.Ability == Ability.NoGuard || Opponent.Ability == Ability.NoGuard)
            {
                return(true);
            }

            var accuracyMultiplier = GetAccuracyMultiplier(Attacker.Stats.GetStage(Stats.Accuracy), Opponent.Stats.GetStage(Stats.Evasiveness));

            // Compound Eyes
            if (Attacker.Ability == Ability.CompoundEyes && !Move.Info.OneHitKO)
            {
                accuracyMultiplier *= 1.3;
            }

            // Tangled Feet
            if (Attacker.Ability == Ability.TangledFeet && Attacker.ConfusionCounter > 0)
            {
                accuracyMultiplier *= 2;
            }

            // Bright Powder
            if (Opponent.HeldItem == HeldItem.BrightPowder)
            {
                accuracyMultiplier *= 0.9;
            }

            // Hustle
            if (Move.Kind == MoveKind.Physical && Attacker.Ability == Ability.Hustle)
            {
                accuracy *= 0.8;
            }

            var probability = accuracy * accuracyMultiplier;

            // Snow Cloak
            if (Battle.SuppressWeather == 0 && Opponent.Ability == Ability.SnowCloak && Battle.Weather == Weather.Hail)
            {
                probability /= 1.25;
            }

            if (BattleViewModel.Random.Next(100) > probability)
            {
                await Battle.WriteStatus($"{Battle.GetStatusName(Opponent)} avoided the attack");

                return(false);
            }

            return(true);
        }
Esempio n. 15
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 public static async Task StatChange(Pokemon Pokemon, Stats Stat, int StageChange, BattleViewModel Battle)
 {
     await StatChanges(Pokemon, null, new[] { new StatChange(Stat, StageChange: StageChange) }, Battle);
 }
Esempio n. 16
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        async Task BattleOnDoAnimation(Pokemon Attacker, Move Move, Pokemon Opponent, BattleViewModel Battle)
        {
            if (Move.Info.Flags.HasFlag(MoveFlags.Contact) && Move.Info.Target == MoveTarget.Normal)
            {
                var playerAttacking = Battle.PlayerSide.IndexOf(Attacker) != -1;

                var playerIndex   = Battle.PlayerSide.IndexOf(playerAttacking ? Attacker : Opponent);
                var opponentIndex = Battle.OpponentSide.IndexOf(playerAttacking ? Opponent : Attacker);

                var playerItem   = PlayerSideControl.ItemContainerGenerator.ContainerFromIndex(playerIndex) as UIElement;
                var opponentItem = OpponentSideControl.ItemContainerGenerator.ContainerFromIndex(opponentIndex) as UIElement;

                var translater = new TranslateTransform();

                if (playerAttacking)
                {
                    playerItem.RenderTransform = translater;
                }
                else
                {
                    opponentItem.RenderTransform = translater;
                }

                var pokemonWidth = Width / Battle.Format / 2;

                double targetX, targetY;

                if (playerAttacking)
                {
                    targetX = (Battle.Format - playerIndex) * pokemonWidth + opponentIndex * pokemonWidth;
                    targetY = -220;
                }
                else
                {
                    targetX = -playerIndex * pokemonWidth - (Battle.Format - opponentIndex) * pokemonWidth;
                    targetY = 220;
                }

                var xEvent = new ManualResetEvent(false);
                var yEvent = new ManualResetEvent(false);

                var xAnimation = new DoubleAnimation(0, targetX, new Duration(TimeSpan.FromMilliseconds(200)))
                {
                    AutoReverse = true
                };

                xAnimation.Completed += (S, E) => xEvent.Set();

                var yAnimation = new DoubleAnimation(0, targetY, new Duration(TimeSpan.FromMilliseconds(200)))
                {
                    AutoReverse = true
                };

                yAnimation.Completed += (S, E) => yEvent.Set();

                translater.BeginAnimation(TranslateTransform.XProperty, xAnimation);
                translater.BeginAnimation(TranslateTransform.YProperty, yAnimation);

                await Task.Run(() => WaitHandle.WaitAll(new WaitHandle[] { xEvent, yEvent }));

                xEvent.Dispose();
                yEvent.Dispose();
            }
        }
Esempio n. 17
0
 public PokemonMovePairComparer(BattleViewModel Battle)
 {
     _battle = Battle;
 }
Esempio n. 18
0
        public static async Task Default(Pokemon Attacker, Move Move, Pokemon Opponent, BattleViewModel Battle)
        {
            await StatChanges(Attacker, Opponent, Move.Info.PreStatChanges, Battle);

            if (!await IsHit(Attacker, Move, Opponent, Battle))
            {
                return;
            }

            if (await Absorb(Move, Opponent, Battle))
            {
                return;
            }

            var power = GetPower(Attacker, Move, Opponent, Battle);

            if (power != null)
            {
                var criticalHit = IsCriticalHit(Attacker, Move, Opponent);

                var attack  = GetAttack(Attacker, Move.Kind, Battle, criticalHit);
                var defense = GetDefense(Opponent, Move.Kind, Battle, criticalHit);

                var damage = GetBaseDamage(Attacker.Level, power.Value, attack, defense);

                damage *= SameTypeAttackBoost(Attacker, Move.Type);

                if (Battle.SuppressWeather == 0)
                {
                    switch (Battle.Weather)
                    {
                    case Weather.HeavyRain when Move.Type == Types.Fire:
                        damage = 0;
                        break;

                    case Weather.ExtremelyHarshSunlight when Move.Type == Types.Water:
                        damage = 0;
                        break;
                    }
                }

                // Weather can nullify damage
                if (damage == 0)
                {
                    await Battle.WriteStatus("But it failed");

                    return;
                }

                var typeEffectivenessDisplays = new List <string>();

                var typeEffect = TypeEffectiveness(Attacker, Move, Opponent, Battle, typeEffectivenessDisplays);

                if (typeEffect == 0)
                {
                    await Battle.WriteStatus(typeEffectivenessDisplays[0]);

                    return;
                }

                // Burn
                if (Move.Kind == MoveKind.Physical &&
                    Attacker.Ability != Ability.Guts &&
                    Attacker.NonVolatileStatus == NonVolatileStatus.Burn)
                {
                    damage /= 2;
                }

                // Heatproof
                if (Move.Type == Types.Fire && Opponent.Ability == Ability.Heatproof)
                {
                    damage /= 2;
                }

                // Fur Coat
                else if (Move.Kind == MoveKind.Physical && Opponent.Ability == Ability.FurCoat)
                {
                    damage /= 2;
                }

                // Water Bubble
                else if (Move.Type == Types.Fire && Opponent.Ability == Ability.WaterBubble)
                {
                    damage /= 2;
                }

                // Hustle
                if (Move.Kind == MoveKind.Physical && Attacker.Ability == Ability.Hustle)
                {
                    damage *= 1.5;
                }

                // Thick Fat
                else if (Move.Type.Is(Types.Fire, Types.Ice) && Attacker.Ability == Ability.ThickFat)
                {
                    damage /= 2;
                }

                // Tough Claws
                else if (Move.Info.Flags.HasFlag(MoveFlags.Contact) && Attacker.Ability == Ability.ToughClaws)
                {
                    damage *= 1.33;
                }

                damage *= typeEffect;

                if (criticalHit)
                {
                    damage *= Attacker.Ability == Ability.Sniper ? 2.25 : 1.5;
                }

                if (Attacker.Stats.CurrentHP <= Attacker.Stats.MaxHP / 3)
                {
                    if (Attacker.Ability is PinchAbility pinchAbility && pinchAbility.Type == Move.Type)
                    {
                        damage *= 1.5;
                    }
                }

                // Multiscale
                if (Opponent.Ability == Ability.Multiscale && Opponent.Stats.CurrentHP == Opponent.Stats.MaxHP)
                {
                    damage /= 2;
                }

                else if (Opponent.Ability == Ability.DrySkin)
                {
                    damage *= 1.25;
                }

                // Rivalry
                if (Attacker.Ability == Ability.Rivalry &&
                    Attacker.Gender != Gender.Genderless &&
                    Opponent.Gender != Gender.Genderless)
                {
                    damage *= Attacker.Gender == Opponent.Gender ? 1.25 : 0.75;
                }

                // Flash Fire
                if (Attacker.Ability == Ability.FlashFire &&
                    Move.Type == Types.Fire &&
                    Attacker.AbilityData == 1)
                {
                    damage *= 1.5;
                }

                // Random
                damage *= BattleViewModel.Random.Next(85, 101) / 100.0;

                // Damage is reduced by 25% when there are Multiple Targets
                if (Move.Multitargets)
                {
                    damage *= 0.75;
                }

                if (damage > Opponent.Stats.CurrentHP)
                {
                    damage = Opponent.Stats.CurrentHP;
                }

                if (damage < 1)
                {
                    damage = 1;
                }

                // Disguise
                if (Opponent.Ability == Ability.Disguise && Opponent.AbilityData == 0)
                {
                    await Battle.ShowAbility(Opponent);

                    await Battle.WriteStatus($"{Battle.GetStatusName(Opponent)}'s disguise was busted");

                    Opponent.AbilityData = 1;

                    return;
                }

                await Opponent.Stats.Damage((int)damage, Battle);

                foreach (var display in typeEffectivenessDisplays)
                {
                    await Battle.WriteStatus(display);
                }

                if (criticalHit)
                {
                    await Battle.WriteStatus("It's a critical hit");
                }

                if (damage > 0 && Move.Info.Drain > 0)
                {
                    await Battle.WriteStatus($"{Battle.GetStatusName(Opponent)} had its energy drained");

                    var drain = (int)(Move.Info.Drain * damage);

                    Attacker.Stats.Heal(drain);
                }

                if (damage > 0 && Move.Info.Recoil > 0 && Attacker.Ability != Ability.RockHead)
                {
                    await Battle.WriteStatus($"{Battle.GetStatusName(Attacker)} is hit by recoil");

                    var recoil = (int)(Move.Info.Recoil * damage);

                    await Attacker.Stats.Damage(recoil, Battle);
                }

                // Cell Battery
                if (Opponent.HeldItem == HeldItem.CellBattery && Move.Type == Types.Electric)
                {
                    await StatChange(Opponent, Stats.Attack, 1, Battle);

                    Opponent.HeldItem = null;
                }

                // Anger Point
                if (criticalHit && Opponent.Ability == Ability.AngerPoint)
                {
                    await Battle.ShowAbility(Opponent);

                    await StatChange(Opponent, Stats.Attack, 12, Battle);
                }

                // Cursed Body
                if (Opponent.Ability == Ability.CursedBody && BattleViewModel.Random.Next(100) < 30)
                {
                    await Battle.ShowAbility(Opponent);

                    Move.Disabled = true;

                    await Battle.WriteStatus($"{Battle.GetStatusName(Attacker)}'s {Move} was disabled");
                }
            }

            // Justified
            if (Move.Type == Types.Dark && Opponent.Ability == Ability.Justified)
            {
                await Battle.ShowAbility(Opponent);

                await StatChange(Opponent, Stats.Attack, 1, Battle);
            }

            // Stamina
            else if (Move.Kind != MoveKind.Status && Opponent.Ability == Ability.Stamina)
            {
                await Battle.ShowAbility(Opponent);

                await StatChange(Opponent, Stats.Defense, 1, Battle);
            }

            // Rattled
            else if (Opponent.Ability == Ability.Rattled)
            {
                if (Move.Type.Is(Types.Dark, Types.Ghost, Types.Bug))
                {
                    await Battle.ShowAbility(Opponent);

                    await StatChange(Opponent, Stats.Speed, 1, Battle);
                }
            }

            // Weak Armor
            else if (Move.Kind == MoveKind.Physical && Opponent.Ability == Ability.WeakArmor)
            {
                await Battle.ShowAbility(Opponent);

                await StatChange(Opponent, Stats.Speed, 1, Battle);
                await StatChange(Opponent, Stats.Defense, -1, Battle);
            }

            // Water Compaction
            else if (Move.Type == Types.Water && Opponent.Ability == Ability.WaterCompaction)
            {
                await Battle.ShowAbility(Opponent);

                await StatChange(Opponent, Stats.Defense, 2, Battle);
            }

            await ContactEffects(Attacker, Move, Opponent, Battle);

            await StatChanges(Attacker, Opponent, Move.Info.PostStatChanges, Battle);

            await GiveNonVolatileStatus(Move.Info.NonVolatileStatus, Opponent, Attacker, Battle);

            if (!Opponent.IsFainted)
            {
                if (Move.Info.Flinch != null)
                {
                    Flinch(Opponent, Move.Info.Flinch.Value);
                }
                else if (Attacker.Ability == Ability.Stench)
                {
                    Flinch(Opponent, 0.1);
                }

                if (Move.Info.ConfuseTarget != null)
                {
                    await Confuse(Opponent, Move.Info.ConfuseTarget.Value, Battle);
                }
            }

            if (Move.Info.Flags.HasFlag(MoveFlags.Recharge))
            {
                Attacker.Recharging = true;
            }
        }