static void Main()
        {
            //testing
            Path path = new Path();
            foreach (var item in path.pointSeq)
            {
                Console.WriteLine(item);
            }
            Point3D point1 = new Point3D(0, 1, 2);
            Point3D point2 = new Point3D(3, 4, 5);

            path.AddPoint(point1);
            path.AddPoint(point2);

            foreach (var item in path.pointSeq)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine(Distance.CalcDistance(point1, point2));
        }
Esempio n. 2
0
 //methods
 public void AddPoint(Point3D point)
 {
    this.pointSeq.Add(point);
 }
 public static double CalcDistance(Point3D startPoint, Point3D endPoint)
 {
     return Math.Sqrt(Math.Pow(startPoint.X - endPoint.X, 2) + Math.Pow(startPoint.Y - endPoint.Y, 2) + Math.Pow(startPoint.Z - endPoint.Z, 2));
 }