public void ZeroDistanceTest()
        {
            Point3D firstPoint = new Point3D(2, 2, 2);
            Point3D secondPoint = new Point3D(2, 2, 2);

            Assert.AreEqual(0, Distance3D.Distance(firstPoint, secondPoint));
        }
        public void DistanceTest()
        {
            Point3D firstPoint = new Point3D(3, 4, 2);
            Point3D secondPoint = new Point3D(5, 2, 1);

            Assert.AreEqual(3, Distance3D.Distance(firstPoint, secondPoint));
        }
        // Method requiring two points as input to find the distance between them
        public static double Distance(Point3D firstPoint, Point3D secondPoint)
        {
            double xDistance = (firstPoint.XCoord - secondPoint.XCoord);
            double yDistance = (firstPoint.YCoord - secondPoint.YCoord);
            double zDistance = (firstPoint.ZCoord - secondPoint.ZCoord);

            double distance = Math.Sqrt(xDistance * xDistance + yDistance * yDistance + zDistance * zDistance);

            return distance;
        }
Esempio n. 4
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 // Method for clearing the path
 public void Clear(Point3D point)
 {
     this.pathPoints.Clear();
 }
Esempio n. 5
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 // Method for adding a point to the path
 public void Add(Point3D point)
 {
     this.pathPoints.Add(point);
 }
        // Method requiring one point as input to find the distance between it and point O (0, 0, 0)
        public static double Distance(Point3D point)
        {
            double distance = Math.Sqrt(point.XCoord * point.XCoord + point.YCoord * point.YCoord + point.ZCoord * point.ZCoord);

            return distance;
        }
        public void TestPointZero()
        {
            Point3D point = new Point3D(0, 0, 0);

            Assert.AreEqual(point, Point3D.Zero);
        }
        public void DistanceFromZeroTest()
        {
            Point3D point = new Point3D(1, 2, 2);

            Assert.AreEqual(3, Distance3D.Distance(point));
        }