Esempio n. 1
0
        public void StartGame()
        {
            gameDesktop = new GameDesktop();

            _player = new Player();
            _enemy  = new AINormal();

            _player.OnThrow  += (card) => gameDesktop.ThrowCard(PlayerType.Player, card);
            _player.OnPass   += () => gameDesktop.Pass(PlayerType.Player);
            _player.OnGetAll += () => gameDesktop.GetAll(PlayerType.Player);
            _enemy.OnThrow   += (card) => gameDesktop.ThrowCard(PlayerType.Enemy, card);
            _enemy.OnPass    += () => gameDesktop.Pass(PlayerType.Enemy);
            _enemy.OnGetAll  += () => gameDesktop.GetAll(PlayerType.Enemy);

            GameDesktop.OnDeckCreated += () => SpriteManager.ResetCardsOnWindow(GameDesktop.GetGameData().Deck);;

            GameDesktop.OnCardsHandOut += () => {
                RenewWindowHandler();
            };
            GameDesktop.OnThrowCard += (a, b) => {
                RenewWindowHandler();
            };
            GameDesktop.OnPass += (a) => {
                RenewWindowHandler();
            };
            GameDesktop.OnGetAll += (a) => {
                RenewWindowHandler();
            };
            GameDesktop.OnWhoseTurnChanged += (playerType) =>
            {
                _player.GamePackage = gameDesktop.GetGameData();
                _enemy.GamePackage  = gameDesktop.GetGameData();

                if (playerType == PlayerType.Player)
                {
                    _player.TakeTheBaton();
                }

                if (playerType == PlayerType.Enemy)
                {
                    _enemy.TakeTheBaton();
                }
            };


            GameDesktop.OnActionRefused += (gameAction, gameError, message) =>
            {
                MessageBox.Show(message);
            };
            GameDesktop.OnGameError += (gameError, message) =>
            {
                MessageBox.Show(message);
            };
            GameDesktop.OnGameFinished += (result) =>
            {
                string message = "";
                switch (result)
                {
                case GameResult.Win:
                    message = "Вы выиграли!";
                    break;

                case GameResult.Loose:
                    message = "Вы проиграли :(";
                    break;

                case GameResult.Draw:
                    message = "Ничья.";
                    break;

                default:
                    message = "Что-то пошло не так..";
                    break;
                }

                if (OnGameFinished != null)
                {
                    OnGameFinished(message);
                }
            };


            // Connect UI and player instance
            SpriteManager.OnPlayerCardThrow   = _player.Throw;
            SpriteManager.OnGameButtonClicked = (btnType) =>
            {
                switch (btnType)
                {
                case ButtonType.Pass:
                case ButtonType.PassHovered:
                    _player.Pass();
                    break;

                case ButtonType.GetAll:
                case ButtonType.GetAllHovered:
                    _player.GetAll();
                    break;

                default:
                    break;
                }
            };


            // There we start game in game desktop
            GameDesktop.StartGame();
        }
Esempio n. 2
0
        public void StartGame()
        {
            gameDesktop = new GameDesktop();

            _player = new Player();
            _enemy = new AINormal();

            _player.OnThrow += (card) => gameDesktop.ThrowCard(PlayerType.Player, card);
            _player.OnPass += () => gameDesktop.Pass(PlayerType.Player);
            _player.OnGetAll += () => gameDesktop.GetAll(PlayerType.Player);
            _enemy.OnThrow += (card) => gameDesktop.ThrowCard(PlayerType.Enemy, card);
            _enemy.OnPass += () => gameDesktop.Pass(PlayerType.Enemy);
            _enemy.OnGetAll += () => gameDesktop.GetAll(PlayerType.Enemy);

            GameDesktop.OnDeckCreated += () => SpriteManager.ResetCardsOnWindow(GameDesktop.GetGameData().Deck); ;

            GameDesktop.OnCardsHandOut += () => {
                RenewWindowHandler();
            };
            GameDesktop.OnThrowCard += (a, b) => {
                RenewWindowHandler();
            };
            GameDesktop.OnPass += (a) => {
                RenewWindowHandler();
            };
            GameDesktop.OnGetAll += (a) => {
                RenewWindowHandler();
            };
            GameDesktop.OnWhoseTurnChanged += (playerType) =>
            {
                _player.GamePackage = gameDesktop.GetGameData();
                _enemy.GamePackage = gameDesktop.GetGameData();

                if (playerType == PlayerType.Player) _player.TakeTheBaton();

                if (playerType == PlayerType.Enemy) _enemy.TakeTheBaton();
            };

            GameDesktop.OnActionRefused += (gameAction, gameError, message) =>
            {
                MessageBox.Show(message);
            };
            GameDesktop.OnGameError += (gameError, message) =>
            {
                MessageBox.Show(message);
            };
            GameDesktop.OnGameFinished += (result) =>
            {
                string message = "";
                switch (result)
                {
                    case GameResult.Win:
                        message = "Вы выиграли!";
                        break;
                    case GameResult.Loose:
                        message = "Вы проиграли :(";
                        break;
                    case GameResult.Draw:
                        message = "Ничья.";
                        break;
                    default:
                        message = "Что-то пошло не так..";
                        break;
                }

                if (OnGameFinished != null) OnGameFinished(message);
            };

            // Connect UI and player instance
            SpriteManager.OnPlayerCardThrow = _player.Throw;
            SpriteManager.OnGameButtonClicked = (btnType) =>
            {
                switch (btnType)
                {
                    case ButtonType.Pass:
                    case ButtonType.PassHovered:
                        _player.Pass();
                        break;
                    case ButtonType.GetAll:
                    case ButtonType.GetAllHovered:
                        _player.GetAll();
                        break;
                    default:
                        break;
                }
            };

            // There we start game in game desktop
            GameDesktop.StartGame();
        }
Esempio n. 3
0
 private void RenewWindowHandler(PlayerType playerType)
 {
     _player.GamePackage = gameDesktop.GetGameData();
     _enemy.GamePackage  = gameDesktop.GetGameData();
     SpriteManager.RenewWindowPackage(GameDesktop.GetGameData());
 }