Esempio n. 1
0
        public static async Task PocceCompanion()
        {
            int ped;
            int player = API.GetPlayerPed(-1);

            if (API.IsPedInAnyVehicle(player, false))
            {
                var vehicle = API.GetVehiclePedIsIn(player, false);
                if (Vehicles.GetFreeSeat(vehicle, out int seat))
                {
                    var pocce = Config.PocceList[API.GetRandomIntInRange(0, Config.PocceList.Length)];
                    await Common.RequestModel(pocce);

                    ped = API.CreatePedInsideVehicle(vehicle, 26, pocce, seat, true, false);
                }
                else if (API.GetEntitySpeed(vehicle) > 0.1f)
                {
                    Hud.Notification("Player is in a moving vehicle and there are no free seats");
                    return;
                }
                else
                {
                    ped = await Peds.Spawn(Config.PocceList);
                }
            }
            else
            {
                ped = await Peds.Spawn(Config.PocceList);
            }

            Companions.Add(ped);
            await Peds.Arm(ped, Config.WeaponList);

            API.SetEntityAsNoLongerNeeded(ref ped);
        }
Esempio n. 2
0
        public static async Task Activate()
        {
            var player = API.GetPlayerPed(-1);

            if (!API.IsPedInAnyVehicle(player, false))
            {
                Hud.Notification("Player is not in a vehicle");
            }

            var vehicle = API.GetVehiclePedIsIn(player, false);

            if (API.IsVehicleSeatFree(vehicle, -1))
            {
                await Spawn(vehicle);

                return;
            }

            if (API.GetPedInVehicleSeat(vehicle, -1) != player)
            {
                Hud.Notification("You are not the driver of this vehicle");
                return;
            }

            if (Vehicles.GetFreeSeat(vehicle, out int seat, true))
            {
                var driver = API.GetPedInVehicleSeat(vehicle, -1);
                API.SetPedIntoVehicle(driver, vehicle, seat);

                await Spawn(vehicle);
            }
Esempio n. 3
0
        public static async Task Activate()
        {
            if (!Common.EnsurePlayerIsInVehicle(out int player, out int vehicle))
            {
                return;
            }

            if (API.IsVehicleSeatFree(vehicle, -1))
            {
                await Spawn(vehicle);

                return;
            }

            if (API.GetPedInVehicleSeat(vehicle, -1) != player)
            {
                Common.Notification("Player is not the driver of this vehicle");
                return;
            }

            if (Vehicles.GetFreeSeat(vehicle, out int seat, true))
            {
                var driver = API.GetPedInVehicleSeat(vehicle, -1);
                API.SetPedIntoVehicle(driver, vehicle, seat);

                await Spawn(vehicle);
            }
Esempio n. 4
0
        public static void TeleportToClosestVehicle(bool forcePassenger = false)
        {
            var vehicles = Vehicles.Get();

            if (Common.GetClosestEntity(vehicles, out int vehicle))
            {
                if (Vehicles.GetFreeSeat(vehicle, out int seat, forcePassenger))
                {
                    var player = API.GetPlayerPed(-1);
                    API.SetPedIntoVehicle(player, vehicle, seat);
                }
                else
                {
                    Hud.Notification("Closest vehicle doesn't have a free seat");
                }
            }
Esempio n. 5
0
        public static async Task Activate()
        {
            if (!Common.EnsurePlayerIsInVehicle(out int player, out int vehicle))
            {
                return;
            }

            if (API.IsVehicleSeatFree(vehicle, -1))
            {
                await Spawn(vehicle);

                return;
            }

            if (API.GetPedInVehicleSeat(vehicle, -1) != player)
            {
                Common.Notification("Player is not the driver of this vehicle");
                return;
            }

            var model = (uint)API.GetEntityModel(vehicle);

            if (API.GetVehicleModelNumberOfSeats(model) == 1)
            {
                API.TaskLeaveVehicle(player, vehicle, 4096);
                while (API.IsPedInVehicle(player, vehicle, false))
                {
                    await Delay(100);
                }

                await Spawn(vehicle);

                return;
            }

            if (Vehicles.GetFreeSeat(vehicle, out int seat, true))
            {
                var driver = API.GetPedInVehicleSeat(vehicle, -1);
                API.SetPedIntoVehicle(driver, vehicle, seat);

                await Spawn(vehicle);

                return;
            }
Esempio n. 6
0
        public static async Task <int> SpawnHuman(uint model)
        {
            if (!API.IsModelAPed(model))
            {
                Common.Notification(Skin.ModelToName(model) + " is not a ped model");
                return(-1);
            }

            int ped;
            int player = API.GetPlayerPed(-1);
            var coords = API.GetEntityCoords(player, true);

            if (API.IsPedInAnyVehicle(player, false))
            {
                var vehicle = API.GetVehiclePedIsIn(player, false);
                if (Vehicles.GetFreeSeat(vehicle, out int seat))
                {
                    await Common.RequestModel(model);

                    ped = API.CreatePedInsideVehicle(vehicle, 26, model, seat, true, false);
                    API.SetModelAsNoLongerNeeded(model);
                }
                else if (API.GetEntitySpeed(vehicle) > 0.1f)
                {
                    Common.Notification("Player is in a moving vehicle and there are no free seats");
                    return(-1);
                }
                else
                {
                    ped = await Peds.Spawn(model, coords, true);
                }
            }
            else
            {
                ped = await Peds.Spawn(model, coords, true);
            }

            Add(ped);
            await Peds.Arm(ped, Config.WeaponList);

            return(ped);
        }
Esempio n. 7
0
        public static async Task PoccePassengers()
        {
            int player = API.GetPlayerPed(-1);

            if (!API.IsPedInAnyVehicle(player, true))
            {
                Hud.Notification("Player is not in a vehicle");
                return;
            }

            var vehicle = API.GetVehiclePedIsIn(player, false);

            while (Vehicles.GetFreeSeat(vehicle, out int seat))
            {
                var pocce = Config.PocceList[API.GetRandomIntInRange(0, Config.PocceList.Length)];
                await Common.RequestModel(pocce);

                var ped = API.CreatePedInsideVehicle(vehicle, 26, pocce, seat, true, false);
                API.SetEntityAsNoLongerNeeded(ref ped);
            }
        }