/// <summary>
        /// Initializes a new instance of the <see cref="AnimatedController"/> class.
        /// </summary>
        /// <param name="model">The model.</param>
        /// <param name="StartAnimationName">Start name of the animation.</param>
        /// <param name="changeOnlyWhenDifferentAnimation">if set to <c>true</c> [change the current animationonly only when different animation is set].</param>
        public AnimatedController(IAnimatedModel model, String StartAnimationName = null,bool changeOnlyWhenDifferentAnimation = true)            
        {
            skinnedModel = model.GetAnimation() as SkinnedModel;
            animationController = new AnimationController(skinnedModel.SkeletonBones);            
            this.StartAnimationName = StartAnimationName;
            this.actualAnimation = StartAnimationName;
            if(StartAnimationName != null)
                animationController.StartClip(skinnedModel.AnimationClips[StartAnimationName]);
            this.changeOnlyWhenDifferentAnimation = changeOnlyWhenDifferentAnimation;

        }
Esempio n. 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="AnimatedController"/> class.
 /// </summary>
 /// <param name="model">The model.</param>
 /// <param name="StartAnimationName">Start name of the animation.</param>
 /// <param name="changeOnlyWhenDifferentAnimation">if set to <c>true</c> [change the current animationonly only when different animation is set].</param>
 public AnimatedController(IAnimatedModel model, String StartAnimationName = null, bool changeOnlyWhenDifferentAnimation = true)
 {
     skinnedModel            = model.GetAnimation() as SkinnedModel;
     animationController     = new AnimationController(skinnedModel.SkeletonBones);
     this.StartAnimationName = StartAnimationName;
     this.actualAnimation    = StartAnimationName;
     if (StartAnimationName != null)
     {
         animationController.StartClip(skinnedModel.AnimationClips[StartAnimationName]);
     }
     this.changeOnlyWhenDifferentAnimation = changeOnlyWhenDifferentAnimation;
 }