Esempio n. 1
0
        void TriangulateRoadAdjacentToRiver(HexDirection dir, HexCell cell, Vector3 center, EdgeVertices e)
        {
            var hasRoadThroughEdge = cell.HasRoadThroughEdge(dir);
            var previousHasRiver   = cell.HasRiverThroughEdge(dir.Previous());
            var nextHasRiver       = cell.HasRiverThroughEdge(dir.Next());
            var interpolators      = GetRoadInterpolators(dir, cell);
            var roadCenter         = center;

            if (cell.hasRiverBeginOrEnd)
            {
                roadCenter += HexMetrics.GetSolidEdgeMiddle(
                    cell.riverBeginOrEndDirection.Opposite()
                    ) * (1f / 3f);
            }
            else if (cell.incomingRiver == cell.outgoingRiver.Opposite())
            {
                Vector3 corner;
                if (previousHasRiver)
                {
                    if (!hasRoadThroughEdge &&
                        !cell.HasRoadThroughEdge(dir.Next()))
                    {
                        return;
                    }
                    corner = HexMetrics.GetSecondSolidCorner(dir);
                }
                else
                {
                    if (!hasRoadThroughEdge &&
                        !cell.HasRoadThroughEdge(dir.Previous()))
                    {
                        return;
                    }
                    corner = HexMetrics.GetFirstSolidCorner(dir);
                }

                roadCenter += corner * 0.5f;
                if (CanAddBridge(cell, dir))
                {
                    features.AddBridge(roadCenter, center - corner * 0.5f);
                }
                center += corner * 0.25f;
            }
            else if (cell.incomingRiver == cell.outgoingRiver.Previous())
            {
                roadCenter -= HexMetrics.GetSecondCorner(cell.incomingRiver) * 0.2f;
            }
            else if (cell.incomingRiver == cell.outgoingRiver.Next())
            {
                roadCenter -= HexMetrics.GetFirstCorner(cell.incomingRiver) * 0.2f;
            }
            else if (previousHasRiver && nextHasRiver)
            {
                if (!hasRoadThroughEdge)
                {
                    return;
                }
                var offset = HexMetrics.GetSolidEdgeMiddle(dir) * HexMetrics.innerToOuter;
                roadCenter += offset * 0.7f;
                center     += offset * 0.5f;
            }
            else
            {
                HexDirection middle;
                if (previousHasRiver)
                {
                    middle = dir.Next();
                }
                else if (nextHasRiver)
                {
                    middle = dir.Previous();
                }
                else
                {
                    middle = dir;
                }
                if (!cell.HasRoadThroughEdge(middle) &&
                    !cell.HasRoadThroughEdge(middle.Previous()) &&
                    !cell.HasRoadThroughEdge(middle.Next()))
                {
                    return;
                }
                var offset = HexMetrics.GetSolidEdgeMiddle(middle);
                roadCenter += offset * 0.25f;
                if (dir == middle &&
                    cell.HasRoadThroughEdge(dir.Opposite()))
                {
                    features.AddBridge(
                        roadCenter,
                        center - offset * (HexMetrics.innerToOuter * 0.7f));
                }
            }
            var mL = Vector3.Lerp(roadCenter, e.v1, interpolators.x);
            var mR = Vector3.Lerp(roadCenter, e.v5, interpolators.y);

            TriangulateRoad(roadCenter, mL, mR, e, hasRoadThroughEdge);
            if (previousHasRiver)
            {
                TriangulateRoadEdge(roadCenter, center, mL);
            }
            if (nextHasRiver)
            {
                TriangulateRoadEdge(roadCenter, mR, center);
            }
        }