Esempio n. 1
0
        private void addRewardGalleryCellToGrid(RewardGalleryCell.Content content)
        {
            RewardGalleryCell item = PlayerView.Binder.RewardGalleryCellPool.getObject(content.Type);

            item.transform.SetParent(this.RewardTm, false);
            item.initialize(content, null);
            this.m_rewardGalleryCells.Add(item);
            item.gameObject.SetActive(true);
        }
Esempio n. 2
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        private void addItemToGrid(Item item, int rarity, SpriteAtlasEntry sprite)
        {
            RewardGalleryCell.Content content2 = new RewardGalleryCell.Content();
            content2.Obj             = item;
            content2.Sprite          = sprite;
            content2.StarRank        = rarity;
            content2.DoUseSmallStars = true;
            RewardGalleryCell.Content content = content2;
            RewardGalleryCell         cell    = PlayerView.Binder.RewardGalleryCellPool.getObject(RewardGalleryCellType.RewardGalleryCellFazer);

            cell.transform.SetParent(this.ItemGrid, false);
            cell.initialize(content, new Action <RewardGalleryCell>(this.onItemCellClick));
            this.m_rewardGalleryCells.Add(cell);
            cell.gameObject.SetActive(true);
        }
Esempio n. 3
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        private void setupChest(GameLogic.ChestType chestType)
        {
            ChestBlueprint blueprint = ConfigUi.CHEST_BLUEPRINTS[chestType];

            RewardGalleryCell.Content content2 = new RewardGalleryCell.Content();
            content2.Sprite = blueprint.Icon;
            RewardGalleryCell.Content content = content2;
            RewardGalleryCell         item    = PlayerView.Binder.RewardGalleryCellPool.getObject(RewardGalleryCellType.RewardGalleryCellFazer);

            RectTransformExtensions.SetSize(item.RectTm, new Vector2(300f, 300f));
            item.transform.SetParent(this.ChestRoot, false);
            item.initialize(content, null);
            this.m_rewardGalleryCells.Add(item);
            item.gameObject.SetActive(true);
        }