protected override void LoadContent() { muestra = Content.Load <SpriteFont>("MuestraDatos"); spriteBatch = new SpriteBatch(GraphicsDevice); camera = new Camara(GraphicsDevice.Viewport); player.Load(Content); dev = graphics.GraphicsDevice; HUD.Load(Content, dev); nivelHuitzi = new NivelHuitzi(Content, dev); nivelHuitzi.Load(Content, dev); nivelGenerico = (Nivel)nivelHuitzi; camera.setNivel(nivel); }